Wraps socket.io server side socket handling as Bacon EventStreams
If you have socket.io client code like this:
var socket = io.connect("http://localhost:3030")
socket.on("connect", function() {
var counter = 0;
setInterval(function() {
socket.emit("hello", "World! " + ++counter)
}, 1000)
})
You can listen to hello
events from all sockets like this:
var server = require('socket.io')()
var sockets = require('bacon-socket.io')(server)
sockets.listenToAllSocketsOfType('hello').onValue(function(socketEvent) {
console.log(socketEvent.socket.id + ' ' + socketEvent.socketData)
})
This will print out:
% node index.js
// user connects...
2Oh53qybapeIRp27AAAF World! 1
2Oh53qybapeIRp27AAAF World! 2
2Oh53qybapeIRp27AAAF World! 3
1IfF0ZFJOjTls5IvAAAG World! 1
1IfF0ZFJOjTls5IvAAAG World! 2
1IfF0ZFJOjTls5IvAAAG World! 3
1IfF0ZFJOjTls5IvAAAG World! 4
1IfF0ZFJOjTls5IvAAAG World! 5
1IfF0ZFJOjTls5IvAAAG World! 6
1IfF0ZFJOjTls5IvAAAG World! 7
1IfF0ZFJOjTls5IvAAAG World! 8
1IfF0ZFJOjTls5IvAAAG World! 9
1IfF0ZFJOjTls5IvAAAG World! 10
If you want to send messages to the client, use the socket provided by the stream, like this:
sockets.listenToAllSocketsOfType('hello').onValue(function(socketEvent) {
socketEvent.socket.emit('hello', 'whaddup!')
})
Which you can then again listen to with the socket.io client in the browser:
socket.on("hello", function(x) {
console.log('got a response: ' + x) // got a response: whaddup!
})
Install from npm:
npm install bacon-socket.io
Licensed under the MIT License.