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Discard already written sample data for clipped DASH periods
DASH periods can have a duration that is less than the end of the last chunk in the period. In these cases, the sample data needs to be clipped to the declared period duration. This already happens IF the period duration is known at the point where we start loading the media chunk. However, if the duration becomes known later or is reduced (e.g. in a live stream), the existing media chunks are not clipped. This causes unclean transitions across periods where the player tries to transition to the next period, but renderers struggle to output all the remaining surplus samples that should have been clipped. This can be fixed by asking ChunkSampleStream to discard surplus samples that were loaded beyond a clipped duration when evaluating the sample queue between chunk loads. Issue: #1698 PiperOrigin-RevId: 713288221
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