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[New] Pawprint #129

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4eveRS opened this issue Jul 10, 2024 · 7 comments
Closed

[New] Pawprint #129

4eveRS opened this issue Jul 10, 2024 · 7 comments
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ability Ability symbol new-icon New icon needs to be created

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@4eveRS
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4eveRS commented Jul 10, 2024

A new symbol exclusive to modal Bloomburrow cards.

image

Scryfall trace
https://svgs.scryfall.io/card-symbols/J.svg

@RivalRowan
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Adding some context:
The new symbol is called "pawprint" and it is used as a points system on a single cycle of modal cards in Bloomburrow. The pawprints allow a player to choose multiple modes but only in certain combinations and with an upper limit, unlike Multikicker.

Pawprints are like a resource, but are explicitly not a resource. Players can't generate or earn pawprints. You don't get pawprint counters. Unused pawprints don't float in a pool or carry over step and phases. They only exist as the spell is cast when choosing modes. Each individual card defines the maximum number of pawprints you can utilize and whether using them all is optional or mandatory.

The plaintext equivalent to the pawprint symbol is {P}. Prior to Bloomburrow, this was the plaintext for Phyrexian mana (as noted in the Mana documentation). The plaintext for Phyrexian mana is being changed to {H} as of Bloomburrow.

Mechanics article: https://magic.wizards.com/en/news/feature/bloomburrow-mechanics
Source for plaintext change: https://twitter.com/Dunkatog/status/1811520152011440177

blb-68-season-of-weaving

@andrewgioia andrewgioia self-assigned this Oct 28, 2024
@andrewgioia andrewgioia added new-icon New icon needs to be created ability Ability symbol labels Oct 28, 2024
@andrewgioia
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Thanks so much guys, I think the remaining issue for me is how to handle backwards compatibility with {P} and {H} now. {P} was used as the Phyrexian Mana symbol and I guess this is just going to be a breaking change.

Happy to entertain any suggestions though.

@andrewgioia andrewgioia removed the status in Mana v1.17.0 Oct 31, 2024
@andrewgioia andrewgioia moved this to In Review in Mana v1.17.0 Oct 31, 2024
@4eveRS
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4eveRS commented Nov 2, 2024

I had the same issue, how to tackle the new pawprint symbol. Currently Scryfall utilizes the official definition of {P} and it doesn't conflict "yet", because phyrexian mana utilizes a pattern of {color/P}, for example: {R/P} for red phyrexian mana.

So it currently does not require any changes, but if you want to future proof it, you could add new CSS selectors to the phyrexian mana along with the current one, adding the new definition of {color/H}.

@RivalRowan
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Currently Scryfall utilizes the official definition of {P} and it doesn't conflict "yet", because phyrexian mana utilizes a pattern of {color/P}, for example: {R/P} for red phyrexian mana.

This is not quite accurate. The colored Phyrexian mana symbol plaintext, both on Scryfall and the official WotC plaintext, remains in the form of {color/P}. This remains true even after the change of {P} to {H}.

What has changed is the "generic Phyrexian mana" symbol has changed from {P} to {H}. There is only one card that uses this symbol, Rage Extractor (NPH). The problem Andrew's articulating is that while WotC only uses they symbol in one place, most users of Mana are probably using it as the de facto Phyrexian symbol.

Unfortunately I think a breaking change is the only answer. Unless straying away from WotC official plaintext is ok. Then {P} could remain as the Phyrexian mana symbol and the pawprint could be labelled {Paw}.

@andrewgioia
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The problem Andrew's articulating is that while WotC only uses they symbol in one place, most users of Mana are probably using it as the de facto Phyrexian symbol.

Yeah this is precisely it. It's unfortunate because I imagine the Phyrexian symbol is and will be way more used than the Pawprint symbol.

For now I think we'll keep Phyrexian as .ms-p and add.ms-h for it, and Pawprint will be .ms-paw with the ability to override this via Sass variable. I'll also announce that this will be changed in a future release to conform to WotC's name change though and just give everyone a bit of time to be aware.

@RivalRowan
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Seems like a pretty reasonable solution.

andrewgioia added a commit that referenced this issue Nov 6, 2024
…) costs (#134); 4th edition tap (#124); updated lifelink ability (#126); Arena Power and Toughness (#119); Mana Screw flavor watermark (#115); Rad counter (#132); Brick, Deathtouch, and Charge punchout counters (#116); Party class watermarks for Cleric, Rogue, Warrior, and Wizard (#136).
@andrewgioia
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Thanks all, this was added in v1.17.0 as so:

  • .ms-p is still the Phyrexian mana symbol
  • .ms-h is now also the Phyrexian mana symbol
  • .ms-paw is the Pawprint
  • There's a Sass variable $ms-phyrexian-h that will make .ms-p the pawprint and only use the h as Phyrexian by itself.
  • All of the split costs still use p in them.

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