Releases: anatawa12/AvatarOptimizer
Releases · anatawa12/AvatarOptimizer
v1.8.6
Version 1.8.6
Installer unitypackage for this version is here.
Fixed
- Error when we manually configure Merge Skinned Mesh for face mesh along with Trace and Optimize
#1396
- Missing localization for copy enablement animation related errors
#1397
v1.8.6-beta.1
Version 1.8.6-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- Error when we manually configure Merge Skinned Mesh for face mesh along with Trace and Optimize
#1396
- Missing localization for copy enablement animation related errors
#1397
v1.8.5
Version 1.8.5
Installer unitypackage for this version is here.
Fixed
- Component Validation Errors doesn't have error source component information
#1390
- liltoon Angel Ring MatCap settings broken
#1391
v1.8.5-beta.1
Version 1.8.5-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- Component Validation Errors doesn't have error source component information
#1390
- liltoon Angel Ring MatCap settings broken
#1391
v1.8.4
Version 1.8.4
Installer unitypackage for this version is here.
Fixed
- Performance improvements
#1380
- Meshes merged by AutoMergeSkinnedMesh might be incorrectly removed
#1381
- VRM: Fix BlendShape mapping
#1375
- VRM: Fix Trace and Optimize incorrectly merging Skinned Meshes with different FirstPerson settings
#1376
v1.8.3
Version 1.8.3
Installer unitypackage for this version is here.
Fixed
- Prefab overrides on the scene are reverted on first load of the scene at first launch
#1372
- Animating transform with C# named properties are broken by merge bone
#1373
- Animator window won't create such animation but some script generates and it works surprisingly
- Errors with blendShapes with exactly same name in a mesh
#1374
- Such mesh can be generated with Autodesk Maya or 3ds Max
- Unity API denies generating such mesh with C# so AAO will rename such blendShapes to unique name to support.
- Unity Animator does animate first blendshale only so second shape would generally removed by remove unused blendShapes.
v1.8.3-beta.1
Version 1.8.3-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- Prefab overrides on the scene are reverted on first load of the scene at first launch
#1372
- Animating transform with C# named properties are broken by merge bone
#1373
- Animator window won't create such animation but some script generates and it works surprisingly
- Errors with blendShapes with exactly same name in a mesh
#1374
- Such mesh can be generated with Autodesk Maya or 3ds Max
- Unity API denies generating such mesh with C# so AAO will rename such blendShapes to unique name to support.
- Unity Animator does animate first blendshale only so second shape would generally removed by remove unused blendShapes.
v1.8.2
Version 1.8.2
Installer unitypackage for this version is here.
Added
-
button for prefab safe set #1368
Fixed
- Errors with models with UV at very edge
#1363
- Errors if exactly same AnimatorController is specified for multiple playable layers
#1366
- Errors if objects removed by some component is listed on exclusions of Trace and Optimize
#1367
- OverflowException when creating prefab
#1369
v1.8.1
Version 1.8.1
Installer unitypackage for this version is here.
Fixed
- Optimize Texture may break liltoon outline mask
#1357
v1.8.1-beta.1
Version 1.8.1-beta.1
Installer unitypackage for this version is here.
This is SNAPSHOT, not a stable release. make sure this may have many bugs.
Fixed
- Optimize Texture may break liltoon outline mask
#1357