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Idle animations & Admire Gloves Animations Redo #142

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merged 7 commits into from
Sep 14, 2024
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ampreeT
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@ampreeT ampreeT commented Sep 12, 2024

Changes:

  • Added idle animations using prop_dynamic and built-in mp animations
  • Rebuilt admire gloves logic to work while being unarmed
  • Removed placeholder crowbar in the first levels of the Black Mesa campaign

Fixes #76

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@Alienmario
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There's some room for optimization, esp. in high frequency callbacks like PreThink. IsValid can at places be replaced with != NULL_CBASEENTITY check. I find IsValid most useful for asynchronous programming; for same callback property read / sdk call you don't really get "invalid entities", but null (-1).

More importantly please make sure playermodel changes are reflected. If you need something to test with: ModelChooser

@ampreeT ampreeT merged commit e0bf762 into master Sep 14, 2024
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@ampreeT ampreeT deleted the #76-idle-animations branch September 20, 2024 01:01
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Empty handed players T-Pose
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