Change neutral element transform matrix in contact #305
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
In this PR we change the neutral element for the transformation matrix from
jnp.zeros
tojnp.eye
in thecollidable_point_dynamics
method of the contact class.This will have no effect on the code execution since such transform matrix was not used, this change is done only to avoid confusion by declaring the correct neutral element for the transformation matrix.
📚 Documentation preview 📚: https://jaxsim--305.org.readthedocs.build//305/