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Upgrade Texturing node and add multiples mesh file types #1508

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merged 21 commits into from
Sep 3, 2021

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Thomas-Zorroche
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@Thomas-Zorroche Thomas-Zorroche commented Aug 18, 2021

Texturing Node

  • Support Bump Mapping (Height, Normal) and Displacement Mapping
  • Texture file type is .exr by default
  • Heightmaps (exported only in .exr)
  • Deal with Meshroom scene upgrade

Mesh File Type

  • Use assimp in order to export / import multiple file formats (.glTF, .obj, .fbx, .stl) from Meshing, MeshFiltering, Texturing, MeshMasking and ConvertMesh nodes.
  • Not supported for Decimate node, input mesh format must be .obj

This PR is linked to the following in the AliceVision repository : alicevision/AliceVision#1092

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