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An live interactive playground for the new WebGPU API

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WebGPUniverse

WebGPUniverse is an online playground for the WebGPU API and WGSL shading language. With it, users can write and save shaders, as well as share them with the wider community publicly. It supports creating (custom) 2D meshes, 3D meshes and compute shaders in the form of particle physics.

Running Locally

Running the platform locally requires React, TypeScript and npm version 6.14.x or higher.

After installing these and cloning the repository, run the following commands to run the platform locally:

  • npm install
  • npm start

Once the server has started, the platform will be available from localhost:3000.

Using WebGPUniverse

In order to use WebGPUniverse to render shaders, a browser which reliably supports WebGPU must be installed. For this, we recommend the development build of Google Chrome (Canary) with the unsafe-webgpu flag enabled. After downloading Chrome Canary, visit about:flags#enable-unsafe-webgpu and enable "Unsafe WebGPU" to allow for shader rendering.

Authors and Acknowledgement

This project was created for the (Imperial College London) 3rd Year Software Engineering project by: Anna Chen, Sophie Elliott, Rohan Gupta, Alex Usher, Apoorva Verma, Vincent Wang and Hannah Watson. We give thanks to Alastair Donaldson for supervising the project.

Accessing the Repository

This code has been developed using a private repository on Github. For submission, we have chosen to submit a compressed archive; however, we would be very happy to grant access to the repository upon request - for this, please get in touch with the group leader (Alex Usher) with details of the Github account to add as a collaborator.

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