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OK, usage goes like this:
snes_mouse has to be turned on (snes_mouse = 1). This is set 0 by default after consoleInit().
This will tell the system to read from a mouse, if it is found.
Mouse and pads can be used simultaneously, on any ports. Externs in the pad.h file goes like this:
the number inside array specifies port (0 or 1).
I recommend using this code structure to convert raw acceleration into usable values:
All other aspects are specified inside the example ROM. Happy mousing!