Skip to content

Commit

Permalink
Update VERSION
Browse files Browse the repository at this point in the history
  • Loading branch information
aiekick authored Nov 28, 2021
1 parent 4dc76cf commit f250b3e
Showing 1 changed file with 176 additions and 0 deletions.
176 changes: 176 additions & 0 deletions VERSION
Original file line number Diff line number Diff line change
@@ -1,3 +1,18 @@
0.5.937
https://github.com/aiekick/NoodlesPlate/releases
---
0.5.897

little update

[ADD] : add a categorie in the settings dialog for defined path to use for scripts,
and any type of assets (texture 2D/3D, cubemap, meshs, etc..)
[ADD] : add a settings for enabled/disable the HDPI support of the UI. (WIP) disabled by default
[ADD] : add a settings for define the global UI scale
[FIX] : fix a width issue fo the import bar. irony of the fate, the hide button was hidden :)
[FIX] : fix an issues with the time input widget.
when many time widget was in the same shader, the edition of one was defining all..

0.5.897
https://github.com/aiekick/NoodlesPlate/releases
---
Expand Down Expand Up @@ -204,3 +219,164 @@ https://github.com/aiekick/NoodlesPlate/releases
Many bug fixs, and perf improvments

if you found other bugs and want featrue request, go [here](https://github.com/aiekick/NoodlesPlate/issues)

[ADD] New cross platform File Tracker system :
* need the .glsl extention associated with your favorite Editor
* on Linux, a bug appear with some editors, like gedit, a file called .goutputstream-xxx is generated after file save, NDP not detect the file changes due to that
* Succesfully tested on Linux and Mac with atom and vscode. no problem seen on windows with many editor

[FIX] Many Bug Fixs

---
0.1.1440
[ADD] add a text widget, only for the ui, not used in the shader, he display some text in uniforms section
[FIX] radio widget fixed, was not uploaded to gpu
[FIX] a crash was some time in the file update checker
[FIX] a modification of code not triggered the update of the view when the view was paused
---
0.1.1417
[ADD] Support of tesselation control and tesselation evaluation shader
[ADD] collapsable / expandalbe section for uniforms (always defined in code)
[ADD] MSAA x2 for mesh visu, or debug wireframe, btw it do, pixel debugging features, and fbo textures display, stop working
[ADD] A compil button, for force recompilation, when in some weird cases, the files changes are not triggered in NoodlesPlate
[ADD] a natural sorting for Uniforms Config Switcher
[ADD] cammera orthographic for mesh. not work correctly with sdf, need glsl code modification of space3d.glsl. with sdf use perspective
[FIX] version check, 4s of timeout, not block anymore the ui if github not respond
[FIX] mesh loader can open mixed mesh ,traingles, and quads, but only ascii obj and without textures for the moment
[FIX] some stability issue was fixed at open and close
---
0.1.1081
[FIX] version check
[FIX] recent files was not in good order
[ADD] template creation / see directory templates
---
0.1.974
[FIX] changelog was not displayed
[FIX] when rendering was paused, any tuning did not refresh the view
[FIX] crash at app close
[FIX] in some case, the config change crashed the app
---
0.1.955
[ADD] Settings dialog :
* proxy settings move from import bar to here
* same for ShaderToy api key

[ADD] Transparant window support :
* activate or not in Settings Dialog
* control tranparancy with alpha value of the current buffer
* ex [here](https://twitter.com/aiekick/status/1126280207105765376)

[ADD] you can save pictures of UI and FBO after each code modification
* let you create a video of your shader like, ex : [here](https://twitter.com/aiekick/status/1124527172306206720)

[ADD] you can get metrics and infos about your GPU :
* only support for nvidia for the moment.
* you get temperature, load, etc..
* you can get infos of your opengl
* acces it in menu Infos, [video](https://twitter.com/aiekick/status/1123654277623373825)

[ADD] FullScreen support
* [video](https://twitter.com/aiekick/status/1125906159825817605)
* windowed or not, see F11 / F12 infos in title bar

[ADD] Pixel Debugging Capability :
* Pixel debug value under mouse cursor : [video](https://twitter.com/aiekick/status/1119402970347712513)
* for all buffers attachments, let your record in a graph
* you can record in value change and/or if mouse pose change
* youc an define the measure frequency
* Pixel debug values under a line : [video](https://twitter.com/aiekick/status/1121917531458031616)
* you can configure the line, and record graph of change of whole line
* you can check where you are on the line on creen when mouseover the graph
* Pixel Debug tool for show 2d/3d normal under mouse cursor : [video](https://twitter.com/aiekick/status/1149811160927080454)
* you need to use the world camera for ray origin and ray direction
* Pixel debug tool for use gizmo for : [video](https://twitter.com/aiekick/status/1135012575299739648)
* you can move a gizmo with the current buffer value.
* with that you can vizualize a virtual position
* you can move a shape by the buffer value under mouse
* you need to use the world camera for ray origin and ray direction

[ADD] GamePad Support
* [video](https://twitter.com/aiekick/status/1143665171661021184)
* you get uniforms and widgets :
* vec4 with value for : left and right thumb and trigger
* vec4 for cross pad and buttons down => true is > to 0.5, release => false is < to 0.5 (like checkbox widget)
* fully compatible with PS4 GamePad, not tested with others, but NoodlesPlate use glfw binding
* see Settings Dialog for affect you gamepad items to uniforms

[ADD] Uniforms Config Load / Save
* [video](https://twitter.com/aiekick/status/1138999841969856512)
* you can save / load at a moment the curent uniforms config
* NoodlesPlate will create one conf file per config
* indeed if you chnage your sahder or uniforms, maybe an past conf will not prduce same shader :)
* all uniforms not currently in the config file will be not changed
* the uniforms values are just repalce with the content of the conf file, there is no overwrite, unitl you decide to overwrite conf file

[ADD] for Heavy Shader, play/pause shader but listening inputs :
* each modif of input like mouse camera, gizmo will refresh the frame
* you can code heavy shader without overload the Ui and your system

[ADD] ca, enable or not Input using :
* CAMERA, GIZMO, MOUSE, and Gamepad, each with a check button

[ADD] Culling System :
* [video 1](https://twitter.com/aiekick/status/1140404208560160771), [video 2](https://twitter.com/aiekick/status/1141042801783844864)
* used if you have a heavy shader, or if you want to explore your sdf
* you need to use the world camera for ray origin and ray direction
* you need also to modify your raymarch loop, a example is provided in File -> new -> Gizmo_Culling_related menu
* you can enable or disable the culling of select culling primitive (sphere / cube) in menu Gizmo

[ADD] new widget of type radio buttons, like a checkbox, but with vec2, vec3, vec4. and one check at true at same time

[ADD] a mesh sahder can be selected : menu settings -> show mesh
* for load a mesh and superpose whit you sdf if you want comapred and simplify modeling fo your sdf
* support olny the loading of a obj file and with only triangles for the moment
* you sahder need to use the world camera and depth buffer, for have good sdf / mesh merge

[ADD] Check version of app at start, you can disable it in settings

[ADD] changelog visualization in file menu

---

[BREACK] i have disabled the nodegraph because i have many issue and crash. need more time. will comeback in a future release)

{BREACK] i have disabled the help pane (need a better system). for the moment the help is on the [wiki](https://github.com/aiekick/NoodlesPlate/wiki), will be updated as you go

---

[CHANGE] the framebuffer definition is not any mosre in sampler uniforms :
* you will define that in the FRAMEBUFFER SECTION :
* buffer count (1-8)
* wrap mode (clamp,repeat,mirro)
* filter mode (linear,nearest)
* mipmap mode (true,false)
* format (byte,float)
* size (x,y or picture file)
* ratio (value or picture file)
* for use a buffer in a sampler, juste set the target tag :
* uniform sampler2d(buffer:target=0) name; if you want to target the buffer attachment of the current fbo
* uniform sampler2d(buffer:target=0:file=toto) name; if you want to target the buffer attachment of the file fbo

[CHANGE] simplification of uniform sections :
* for contol visibility of an unfiorm you just need to target another uniform and define a condition :
* section : name (string and space), order (nurmber only), condition (accepted operator are ==, !=, < or >)
* uniform(section0:0) float(checkbox:false) activation;
* uniform(section0:1:activation==true) float(0:2:1);

[CHANGE] combobox and checkbox default params are string now and not numbers

[CHANGE] Slider widgets can be stepped :
* with the step increment in the last optionnal params
* uniform float(inf:sup:default:step) toto;

---

[RELEASES] you have two type of release :
* release standard for X86 and X64
* release with profiler for X86 and X64 ( open profiler in html directory profiler with package)

---

Many bug fixs, and perf improvments

if you found other bugs and want featrue request, go [here](https://github.com/aiekick/NoodlesPlate/issues)

0 comments on commit f250b3e

Please sign in to comment.