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gw-like-net

As of 7.4.2016 the nodes do not yet affect each other. When I figure out the math, I will implement this. My plan is to figure out some kind of energy system for the nodes so that when a node affects some other node, the other node loses energy, which is then done over and over again until some nth-node does not have enough energy to affect any more nodes.

As of 9.4.2016 the net and the nodes now span, relax and deccelerate; eventually reaching a point where they become static again.

Version 1.1

NOTE

I remade the whole thing in jsfiddle when I was bored. It does not use any canvas libraries, but instead uses the vectorious vector library for vector calculations. Much faster, better looking and optimized!

https://jsfiddle.net/ahvonenj/rkjbpefv/

Version 1.0

Version 0.9

Version 0.5

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http://ahvonenj.github.io/gw-like-net

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