You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi Zach,
I'm using Hover's Look cursor and the Hovercast Interface Module which is attached to my left hand. When I activate Hovercast and look at its general direction, the Look cursor jumps into Hovercast's local space. How do I get the look cursor back in world space when I de-activate Hovercast?
Thanks,
Jimmy
The text was updated successfully, but these errors were encountered:
It looks like you found a bug. When searching for the best item, the "Look" cursor's raycast currently does not consider the active/inactive state of an item.
For an immediate workaround, pelase try this: at line 77 of HoverItemsRaycastManager, you can add a new condition to the if statement:
I ran a quick test with this change, and it seems to resolve the issue. In the test, I had a Hovercast menu with a separate item placed behind it. Upon deactivating the Hovercast object, the "Look" cursor now jumps onto the other item's plane/space. And upon re-activating Hovercast, the "Look" cursor returns to the Hovercast plane/space as expected.
Hi Zach,
I'm using Hover's Look cursor and the Hovercast Interface Module which is attached to my left hand. When I activate Hovercast and look at its general direction, the Look cursor jumps into Hovercast's local space. How do I get the look cursor back in world space when I de-activate Hovercast?
Thanks,
Jimmy
The text was updated successfully, but these errors were encountered: