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Better town names (#46)
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* Created better town names

* Deleted outdated city name test
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Sopapia authored Jan 23, 2021
1 parent b1edc25 commit 095e76e
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Showing 2 changed files with 30 additions and 11 deletions.
10 changes: 0 additions & 10 deletions game/test_suite/tests/test_game_map_creation.py
Original file line number Diff line number Diff line change
Expand Up @@ -17,15 +17,5 @@ def test_map_length(self):
for j in curr.roads:
self.assertTrue(80 <= j.length <= 120)

def test_map_names(self):
self.assertEqual(self.test_map.current_node.city_name, "1")
last = None
temp = True
while temp != False:
temp = self.test_map.get_next_node()
if temp != False:
last = temp
self.assertEqual(last.city_name, "end")

if __name__ == '__main__':
unittest.main
31 changes: 30 additions & 1 deletion game/utils/create_game_map.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,18 +6,47 @@
from game.common.stats import GameStats

def create_game_map(node_count, length):
# Names
meme_names = ["Tosche Station", "Toschetosche Station", "King's Landing",
"Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch", "Fargo",
"goFar", "FarFar", "GoGo", "Nuketown", "de_Dust2", "Rapture", "Isengard",
"Plastic Beach", "Los Santos", "Gotham city", "Mos Eisley", "Riften", "Whiterun",
"Rorikstead"]

normal_name_begins = ["Lazy","Big", "Dusty", "Plain", "Plank", "Spooky",
"Lucky", "Juicy", "Cowboy", "Barry", "Python", "Town", "SeaShaup", "Pearl",
"Susan", "Karen", "Chad", "Truck"]
normal_name_ends = [" Basin", " City", "town", "ton", "ville", "bury", "field"]

end_node = Node("end", [], None)
g_map = Game_Map(end_node)

av_road_length = length / node_count
road_deviation = int(av_road_length * GameStats.road_length_variance)

old_town_name = []
for i in range(node_count, 0, -1):
first_loop = True
town_name = ""
# On off chance we get a repeat name, do again
while(first_loop or town_name in old_town_name):
# If small chance, do meme name. Else, normal
if(random.randint(1,10) == 1):
town_name = meme_names[random.randint(0, len(meme_names) - 1)]
else:
town_name = normal_name_begins[random.randint(0, len(normal_name_begins) - 1)] + normal_name_ends[random.randint(0, len(normal_name_ends) - 1)]

first_loop = False

# Save valid town name to confirm no repeats
old_town_name.append(town_name)


roads = []
for j in range(random.randint(2,3)):
roads.append(Road("Route "+str(i)+"-"+str(j),
random.randint(1, 6), av_road_length + random.randint(-1 * road_deviation, road_deviation)))
temp_node = Node(str(i), roads, None)
temp_node = Node(town_name, roads, None)
g_map.insert_node(temp_node)

return g_map

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