Skip to content

Commit

Permalink
[GLVM] Cleanup
Browse files Browse the repository at this point in the history
  • Loading branch information
hyazinthh committed Feb 24, 2025
1 parent 8ac00f9 commit b069d67
Show file tree
Hide file tree
Showing 8 changed files with 3 additions and 135 deletions.
2 changes: 1 addition & 1 deletion src/GLVM/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.10)

project(glvm LANGUAGES CXX)
if(WIN32)
Expand Down
22 changes: 0 additions & 22 deletions src/GLVM/Makefile

This file was deleted.

22 changes: 0 additions & 22 deletions src/GLVM/MakefileMac

This file was deleted.

48 changes: 0 additions & 48 deletions src/GLVM/ReadMe.txt

This file was deleted.

19 changes: 0 additions & 19 deletions src/GLVM/dllmain.cpp

This file was deleted.

17 changes: 0 additions & 17 deletions src/GLVM/glvm.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -201,9 +201,6 @@
<Message />
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="glext.h" />
<ClInclude Include="glvm.h" />
Expand All @@ -212,20 +209,6 @@
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="glvm.cpp" />
<ClCompile Include="State.cpp" />
<ClCompile Include="stdafx.cpp">
Expand Down
6 changes: 0 additions & 6 deletions src/GLVM/glvm.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -14,9 +14,6 @@
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
Expand All @@ -41,9 +38,6 @@
<ClCompile Include="glvm.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="State.cpp">
<Filter>Source Files</Filter>
</ClCompile>
Expand Down
2 changes: 2 additions & 0 deletions src/GLVM/targetver.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,4 +5,6 @@
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <winsdkver.h>
#define _WIN32_WINNT _WIN32_WINNT_WIN10
#include <SDKDDKVer.h>

0 comments on commit b069d67

Please sign in to comment.