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SceneOptimizer: Introduce
optimizer.toBatchedMesh()
(mrdoob#29782)
* BatchedMeshUtils: Introduce convertGLTFToBatchedMeshes() * improve debug * cleanup and fix wrong instance count * refactor to optimize original scene instead * fix * keep structure of graph, name and update the original scene instead * remove empty nodes post transform * Refactor to SceneOptimizer
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