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layout: Make generic over Renderer
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YaLTeR committed Jan 1, 2024
1 parent 655fe41 commit e005a79
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Showing 2 changed files with 14 additions and 9 deletions.
11 changes: 7 additions & 4 deletions src/layout/monitor.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ use std::time::Duration;
use smithay::backend::renderer::element::utils::{
CropRenderElement, Relocate, RelocateRenderElement,
};
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::backend::renderer::{ImportAll, Renderer};
use smithay::desktop::Window;
use smithay::output::Output;
use smithay::utils::{Logical, Point, Rectangle, Scale};
Expand Down Expand Up @@ -506,10 +506,13 @@ impl<W: LayoutElement> Monitor<W> {
}

impl Monitor<Window> {
pub fn render_elements(
pub fn render_elements<R: Renderer + ImportAll>(
&self,
renderer: &mut GlesRenderer,
) -> Vec<MonitorRenderElement<GlesRenderer>> {
renderer: &mut R,
) -> Vec<MonitorRenderElement<R>>
where
<R as Renderer>::TextureId: 'static,
{
let _span = tracy_client::span!("Monitor::render_elements");

let output_scale = Scale::from(self.output.current_scale().fractional_scale());
Expand Down
12 changes: 7 additions & 5 deletions src/layout/workspace.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,7 @@ use std::time::Duration;

use smithay::backend::renderer::element::surface::WaylandSurfaceRenderElement;
use smithay::backend::renderer::element::utils::RelocateRenderElement;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::backend::renderer::ImportAll;
use smithay::backend::renderer::{ImportAll, Renderer};
use smithay::desktop::space::SpaceElement;
use smithay::desktop::{layer_map_for_output, Window};
use smithay::output::Output;
Expand Down Expand Up @@ -950,10 +949,13 @@ impl Workspace<Window> {
}
}

pub fn render_elements(
pub fn render_elements<R: Renderer + ImportAll>(
&self,
renderer: &mut GlesRenderer,
) -> Vec<WorkspaceRenderElement<GlesRenderer>> {
renderer: &mut R,
) -> Vec<WorkspaceRenderElement<R>>
where
<R as Renderer>::TextureId: 'static,
{
if self.columns.is_empty() {
return vec![];
}
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