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I'd like you to implement my changes and allow me to post them to workshop. #96
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Allows for player model restriction, using prefix "&"
The actual tab. Requires built in player manager. Allows you to modify permissions for playermodels.
Fixes issues, allows for TTT compatibility, and adds playermodel restriction.
Reverts god. See !sgod / "Self God"
Replacement for the new version of godmode. Makes it so that users can only god themselves when using !sgod, and then you can give higher ranks the normal god.
See title.
Allows respawning players in TTT, plus some fixes.
You want this. It's amazingly useful so that you don't have to continually teleport users.
May have a few bugs, but works well for the most part. Includes !friends to let users share props, and convars to configure.
Another way to control players / punish them. If you !nospawn a player, they'll be slain on spawn.
So you can spy on those darn guests!
Includes !votemap too
ESP + No Recoil.
Needs work, but fully functional and easy to use already.
Since I forgot to include the plugin in the map tab commit.
Includes a bunch of different files. Most aren't even changed, it's just to placate GIT. Includes: AI Disable Drug Earbleed Gravity Control Monitor throwing Mapcycle control DarkRP money Nolag (broken, supposed to freeze all props) Permamute Player resize Spawn protection Thirdperson (expirimental / buggy)
Fixes VON
Seems to be really good ! |
Great additions. Do you know if it's possible to restrict the command list to only show what a player has access to? |
I should be able to add that in. If you want to do it, it should be in either sh_ or sv_commands. At work right now and can't check. Should go along the lines of if ply:EV_HasPrivelage( ) then |
Thanks for the tip, I managed to implement it. I'll leave the official implementation to those who can write clean code. Other notes:
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Why don't you go ahead and send me the code? I can clean it up and On 5/13/2014 9:11 PM, MuteTM wrote:
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Yes! i want this implented alot of commands seem very usefull! |
I definitely love your additions, although for whatever reason when I spawn the evolve:Notify() message has some garbage in it. It happens no matter what, but I believe it has to do with the code on ev_framework.lua#77 due to how it is working with bits / networking the data. I've singled it out to having FAdmin enabled in DarkRP's disabled defaults, which is unfortunate considering how much DarkRP leans on FAdmin. Unfortunately I don't know enough about anything beyond that to be able to offer further solutions. |
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@EntranceJew One of the plugins is passing something that isn't a color or string to evolve:Notify. |
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Line 7 of "Map tab + Advert3" should contain an end comment, the whole code is commented.
I have many new plugins and fixes.
:)