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Darkemaste committed Oct 31, 2017
1 parent 70552f1 commit a5dbd22
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4 changes: 4 additions & 0 deletions 000500001010F900.ini
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# Scribblenauts Unlimited (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001010b200.ini
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# Scribblenauts Unlimited (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001010dd00.ini
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# ZombiU (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001010e600.ini
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# 007 Legends (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001010ef00.ini
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# ZombiU (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 0005000010110700.ini
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# 007 Legends (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
1 change: 0 additions & 1 deletion 0005000010110E00.ini
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[CPU]

[Graphics]
accurateShaderMul = false
streamoutBufferCacheSize = 48
4 changes: 4 additions & 0 deletions 0005000010112300.ini
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# ZombiU (JPN)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 0005000010113d00.ini
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# Rapala Pro Bass Fishing (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001011b200.ini
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# Little Inferno (US)

[CPU]
extendedTextureReadback = true
4 changes: 4 additions & 0 deletions 0005000010128600.ini
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# Little Inferno (EUR)

[CPU]
extendedTextureReadback = true
3 changes: 3 additions & 0 deletions 0005000010131F00.ini
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# Yoshi's Woolly World (JPN)

[CPU]
4 changes: 4 additions & 0 deletions 0005000010132c00.ini
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# Scribblenauts Unmasked: A DC Comics Adventure (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 0005000010132d00.ini
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# Scribblenauts Unmasked: A DC Comics Adventure (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
1 change: 0 additions & 1 deletion 0005000010144f00.ini
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[CPU]

[Graphics]
accurateShaderMul = false
streamoutBufferCacheSize = 48
1 change: 0 additions & 1 deletion 0005000010145000.ini
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[CPU]

[Graphics]
accurateShaderMul = false
streamoutBufferCacheSize = 48
7 changes: 7 additions & 0 deletions 000500001016b200.ini
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# Master Reboot (US)

[CPU]
cpuTimer = cycleCounter

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001016da00.ini
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# Nihilumbra (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
7 changes: 7 additions & 0 deletions 000500001016e800.ini
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# Master Reboot (EUR)

[CPU]
cpuTimer = cycleCounter

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 0005000010176300.ini
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# Little Inferno (JPN)

[CPU]
extendedTextureReadback = true
4 changes: 4 additions & 0 deletions 0005000010177500.ini
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# Nihilumbra (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 0005000010184900.ini
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# Slender: The Arrival (US)

[Graphics]
GPUBufferCacheAccuracy = 0
3 changes: 3 additions & 0 deletions 0005000010184E00.ini
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# Yoshi's Woolly World (EUR)

[CPU]
3 changes: 3 additions & 0 deletions 0005000010184d00.ini
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# Yoshi's Woolly World (USA)

[CPU]
4 changes: 4 additions & 0 deletions 0005000010189f00.ini
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# Shadow Puppeteer (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 0005000010195e00.ini
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# Rock Zombie (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 0005000010199e00.ini
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# High Strangeness (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001019ab00.ini
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# High Strangeness (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 000500001019ca00.ini
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# Rock Zombie (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
2 changes: 2 additions & 0 deletions 00050000101C9300.ini
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# TLoZ: Breath of the Wild (JPN)

[Graphics]
disableGPUFence = true
extendedTextureReadback = true
2 changes: 2 additions & 0 deletions 00050000101c9400.ini
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# TLoZ: Breath of the Wild (USA)

[Graphics]
disableGPUFence = true
extendedTextureReadback = true
2 changes: 2 additions & 0 deletions 00050000101c9500.ini
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# TLoZ: Breath of the Wild (EUR)

[Graphics]
disableGPUFence = true
extendedTextureReadback = true
4 changes: 4 additions & 0 deletions 00050000101d8900.ini
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# Slender: The Arrival (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 00050000101db000.ini
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# Oddworld New 'n' Tasty (US)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 00050000101dbb00.ini
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# Oddworld New 'n' Tasty (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
4 changes: 4 additions & 0 deletions 00050000101e1b00.ini
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# Shadow Puppeteer (EUR)

[Graphics]
GPUBufferCacheAccuracy = 0
7 changes: 7 additions & 0 deletions 00050000101e4200.ini
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# Master Reboot (JPN)

[CPU]
cpuTimer = cycleCounter

[Graphics]
GPUBufferCacheAccuracy = 0
3 changes: 3 additions & 0 deletions 00050000101f2800.ini
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# 8Bit Hero

[CPU]
7 changes: 7 additions & 0 deletions 0005000C1012BC00.ini
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# Pikmin 3 (JAP)



[Graphics]

extendedTextureReadback = true
7 changes: 7 additions & 0 deletions 0005000C1012BD00.ini
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# Pikmin 3 (USA)



[Graphics]

extendedTextureReadback = true
7 changes: 7 additions & 0 deletions 0005000C1012BE00.ini
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# Pikmin 3 (EU)



[Graphics]

extendedTextureReadback = true
9 changes: 5 additions & 4 deletions example.ini
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Expand Up @@ -12,9 +12,10 @@ accurateShaderMul = true # If set to true, Cemu will correctly emulate the non-I
disableGPUFence = false # If set to true, GPU fence operations will be skipped. Default value is false. Enabling this option can lead to instability and crashes
GPUBufferCacheAccuracy = 0 # Controls the accuracy of vertex, uniform and index data caching. A higher accuracy means more expensive checks which can slow down rendering. If not specified, the value from the GUI option is taken. Possible values: 0 = high, 1 = medium, 2 = low

streamoutBufferCacheSize = 24 # buffer cache size of the streamout buffer in MB.

extendedTextureReadback = false # If set to true, Cemu will try to mirror data written by GPU operations to CPU RAM (but only if access by CPU is assumed to be likely) Default value is false

[CPU]
cpuTimer = cycleCounter # Timer source for OS and CPU time. Supported values are 'hostBased' (timers are based on actual OS time) and 'cycleCounter' (timers are based on speed of emulated CPU).
emulateSinglePrecision = false # If set to true, the recompiler will try to correctly round the result of single-precision instructions. Can fix gameplay bugs at the cost of performance.

[Audio]
disableAudio = false # If set to true, audio output will be muted and all audio related processing will run on low priority. Turning this option on can increase performance at the cost of emulation accuracy.
emulateSinglePrecision = true # If set to false, the recompiler won't correctly round the result of single-precision instructions in certain situations. This can introduce gameplay bugs, but might also improve performance.

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