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feat: next design iteration #30
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Signed-off-by: Kevin Beier <[email protected]>
…m/VisualGameData/VIGAD into feat/6-implement-design-iteration
Signed-off-by: Kevin Beier <[email protected]>
Signed-off-by: Kevin Beier <[email protected]>
Signed-off-by: Kevin Beier <[email protected]>
Signed-off-by: Kevin Beier <[email protected]>
Signed-off-by: Kevin Beier <[email protected]>
Signed-off-by: Kevin Beier <[email protected]>
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Good implementation! Some minor questions / changes required.
Generally I'd reserve more space for the preview and less for source selection / regex definition. Maybe 70%-30% or even 80%-20% |
Signed-off-by: Kevin Beier <[email protected]>
I have resolved most of the issues, maybe give quick feed back. And I would suggest that if most of the things are working i.e. capture area and the capturing in general we can make a reimplementation of the design and everything because we also need to do similar things with the capture area UI module. |
Describe your changes in detail here
This implements the next design iteration and adds basic class infrastructure and uml diagram for src/proc/
Definition Of Done (DoD)
This PR can be squashed / merged if
Add additional conditions here if necessary for this PR
fixes #14
fixes #6
fixes #17