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Player should revert to Game Ready state after losing a ball #69

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JimAnkrom opened this issue Dec 26, 2014 · 7 comments
Open

Player should revert to Game Ready state after losing a ball #69

JimAnkrom opened this issue Dec 26, 2014 · 7 comments
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@JimAnkrom
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Player should have to hit "play" button again after losing ball so that we know where to drop the new ball.

@JimAnkrom JimAnkrom self-assigned this Dec 26, 2014
@JimAnkrom JimAnkrom added this to the Minimum Viable Bleepout milestone Dec 26, 2014
@JimAnkrom
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RoundController should be ready for a player to re-start: have another new ball dropped.

This is roughly described in the sequence diagram but I'm not sure if it is still around... ?

@t3kt tagging you as an interested party in RoundController.

@t3kt
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t3kt commented Dec 26, 2014

I'll take this.

On Fri, Dec 26, 2014, 10:27 AM JimAnkrom [email protected] wrote:

RoundController should be ready for a player to re-start: have another new
ball dropped.

This is roughly described in the sequence diagram but I'm not sure if it
is still around... ?

@t3kt https://github.com/t3kt tagging you as an interested party in
RoundController.


Reply to this email directly or view it on GitHub
#69 (comment).

@t3kt
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t3kt commented Dec 26, 2014

or at least the new ball part

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t3kt commented Dec 26, 2014

so..
I guess primarily this will still be @JimAnkrom

@JimAnkrom
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Yep, quite a bit of this is lifecycle (playermanager & controller), but
roundcontroller will need to support it too.

Shouldn't be a ton of work.
On Dec 26, 2014 11:29 AM, "tekt" [email protected] wrote:

so..
I guess primarily this will still be @JimAnkrom
https://github.com/JimAnkrom


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#69 (comment).

@t3kt
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t3kt commented Dec 27, 2014

I have implemented ball respawning, with an admin toggle.
There's also a rule that ends the round when no balls remain.

@JimAnkrom
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That leaves us with re-setting the user back to the start phase. I will add an issue into client to handle (do not close this issue yet).

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