A plugin for God Eater 3 to enable Loading mods without deleting packs
Ultimate ASI Loader, you'll want the one labeled "x64".
- install the Ultimate ASI Loader dinput8.dll in the "God Eater 3" folder next to the exe
- if the plugins folder doesn't exist in your "God Eater 3" make one
- Add the GE3Plugin.asi and config.toml into your plugins folder
The Mod loader contains many options in the config.toml in the plugins folder,
Option | type | Info |
---|---|---|
Enable_Console | bool | Enables showing the console |
Remove_RandomSeed | bool | Removes the Random Seed on functions addresses |
Enable_AQLLog | bool | Outputs AQL Log to the console |
Enable_AQLFile | bool | Writes AQL log to a file |
Enable_Mods | bool | Enables file redirect to mods folder |
ModsPath | string | Mods folder name to redirect too, must be in "GOD EATER 3" with the exe |
DDSLoad | bool | Allows texture ".mds" calls to be redirected to ".dds" files instead |
Advanced_Mod_Seeking | bool | Allows mod name subfolders and base game folder searching for redirect calls |
Advanced Mod Seeking Expands the places the plugin will search for replacement files, without it the plugin will only load from the mods folder structured like base game IE: mods\resource
With Advanced Mod Seeking the plugin will search
mods\resource
resource
mods\mod_name\resource
in that order stopping once it finds a file. Meaning the mods folder has the highest priority, then base game, then named mod sub folders. This may increase load times depending on PC and number of files.
DeathChaos25 - help setting up detours and toml