-
Notifications
You must be signed in to change notification settings - Fork 175
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Remote play frozen if resolution is fullscreen or too high on Linux Host #7130
Comments
I'm getting this issue only when streaming Vulkan games (e.g. Artifact, Hellpoint, or any Proton game that uses DXVK) from a GNU/Linux host connected to a 4K display. In my case, I've found that fullscreen streaming still works and I can launch the game in a resolution greater than my client resolution, but I still need to reduce my desktop or windowed resolution to something that the host's encoder can handle. For example, I can stream Dota 2 using Vulkan without frozen video as long as I reduce my host's desktop or windowed resolution to no higher than 2560x1440 (16:9), 2560x1600 (16:10), or 2304x1728 (4:3), but I can stream Dota 2 using OpenGL without frozen video all the way up to the host's native 4K resolution. For games that support both OpenGL and Vulkan backends, you might be able to switch to OpenGL as an alternative workaround. |
Thanks for reducing the scope of the bug to vulkan native games (and Proton DXVK games) |
I confirm this issue both in the hardware Steam Link and the Android Steam Link app. My system runs ArchLinux 64, using KDE and i3 as a Window Manager. My native desktop resolution is set to 3440x1440. My games are configured to run at 1920x1080. When I cast the stream to either the Android app or my TV through the physical Link device, the screen goes blank upon launching a game. That is, the Steam Big Picture is correctly cast at 1920x1080, but when the game launches, the Android / TV screen goes black and a red circle (no network?) appears in the bottom right corner. This might be due to the Vulkan/DXVK scope mentioned above (all my games are currently Proton DXVK). If I change my native desktop resolution to 1920x1080, then the steam link cast works correctly, both in the Android app and the TV through the Link device. Note that I do not pre-launch the game: I just change the entire desktop to 1920x1080 and launch the game from the TV. Still a nuissance. |
I can confirm this issue on a Ubuntu 20.04 host with a 4k desktop resolution, an Nvidia GTX1070Ti with proprietary nvidia driver 460, when streaming anything Vulkan-rendered to Steam Link hardware or Steam Link app on Android or Android TV. To circumvent this, I either switch to OpenGL rendering when supported, or I lower the desktop resolution before I start streaming. |
I reported this issue first in the Proton repository (#7805). Thankfully, I know found this issue here, and also the workaround. Thus, I can also confirm this behavior. The games start correctly on the machine running the games (Archlinux with KDE desktop environment, up-to-date Steam and Proton install—and, important as I now learned, a 4K display), but on the client (Nvidia Shield or Intel Laptop) I only hear the sound, and the image is stuck at the loading screen. In the lower red corner, I get a red antenna indicating network issues. Games I tried to run remotely on my Archlinux Machine (AMD graphics) using Proton: Tekken 7, The Witcher 3, Enslaved: Odyssey to the West. Native games I successfully streamed from the same machine: Rise of the Tomb Raider, Trine, Road Redemption. |
I can confirm the bug, and more: when in a dual screen setup like me (1 3840x1600 screen, 1 1080p), I have to set the resolution with |
Yes, that is an issue I encounter as well! |
As Valve is now advertising Remote Play on the Steam Deck, we might have a fix before the end of year : By the way I wonder if this bug could be reproduced with wayland instead of X. (After wayland is supported, of course) |
Same issue. Desktop is 4K, attempting to play any game in 4K freezes steam link on loading, red connection signal at bottom. Game is still running properly on desktop. Have only experienced this with Proton games so far. Using oibaf PPA for MESA. System files attached. |
I'm experiencing the same streaming freezing trying to remote play proton games if my desktop resolution is set to 4k. If my desktop resolution is lower than 4k, I can successfully stream proton enabled games to the steam link app (Nvidia Shield) and to my laptop. Native games streams successfully regardless of the desktop resolution. |
I have a workaround for this using gamescope:
|
I can confirm this is happening in Grim Dawn, Torch Light 3, and Elder Scrolls Online. |
update
|
I can confirm the issue on my end. Streaming PC: Client PC: |
I have another issue. I have the same symptoms (black screen, red antenna) while streaming from any resolution (tried FHD and Ultrawide 3840x1600) to a 4k TV with the Android TV Steam Link app. |
This is still an issue for me I can only get them to play through Proton if its 1440p or less :( |
I can confirm the issue on my end. |
I have the same issue trying to stream Nier Replicant from my Arch Linux host to the steam deck. I set the steam launch options to Host: Client: EDIT: |
Same issue, also on Steam Deck: 16:10 vs 16:9 aspect ratio (2k monitor on desktop) |
Having the same issue. My Primary Monitor is 3440x1440p (43:18 aspect ratio) and I am attempting to cast to a 4k TV (21:9 aspect ratio). I can confirm that using
Running Steam Link without I attempted to use Sunshine, but that has its own issues at the moment: |
Does anyone still see this? I feel like this works again now, at least with dwarf fortress. |
I still see this, on Pop OS 22.04. The stream freezes on Android and I have to stop and restart the stream constantly. Haven't tried the windowed workaround but it happens after sometime like 2 mins or so. After a few tries I can play for about 45mins. |
Your system information
Please describe your issue in as much detail as possible:
Trying to use REMOTE PLAY
(What matters is the Linux Host, I do not reproduce the bug with Windows Host)
What I expect : launch and play a game (for example Phoenix Wright: Ace Attorney Trilogy) on Nvidia Shield, streaming from the Linux Host. (Nota Bene : this game is certified "Optimized for Remote Play" by Valve)
What did happen : the pre-loading screen appears on the Nvidia Shield BUT, the picture freeze before the main menu appears. The game continues to run normally on the Linux Host (Proton doing is job perfectly)
#### So what happens ?
On the Steam link client (1080p), the picture freezes IF, on the Host :
OR
Regarding the 2/ case : we should be able to use the option "Change desktop resolution to match streaming client" as a workaround on the host. But it does not work (see issue 6577 ) :
#6577
### #### Workaround
The only workaround is a bit painful : for every game you want to "Remote Play", you have to launch it first on the Linux Host, then disable fullscreen and reduce resolution to match client.
I've been chasing this issue for 2 years, wasting so much time trying to make Remote Play work with a Linux host. I hope this workaround will help players.
Last comment : I do not certify this issue happens with every game (some games don't go higher than 720p or 1080p), but I can reproduce it with lots of them !
(By the way, thanks Kisak for your Graphics drivers PPA 👍 )
The text was updated successfully, but these errors were encountered: