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Merge remote-tracking branch 'upstream/master'
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narendraumate committed Sep 7, 2013
2 parents e694a32 + 80cf6f0 commit c3ca729
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46 changes: 46 additions & 0 deletions mp/src/devtools/base.xcconfig
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ALWAYS_SEARCH_USER_PATHS = YES
HEADER_SEARCH_PATHS = $(HEADER_SEARCH_PATHS) $(SDKROOT)/usr/include/malloc

ARCHS = i386
ONLY_ACTIVE_ARCH = NO
COPY_PHASE_STRIP = NO
DEBUG_INFORMATION_FORMAT = dwarf-with-dsym

DEAD_CODE_STRIPPING = YES
PRESERVE_DEAD_CODE_INITS_AND_TERMS = YES

GCC_C_LANGUAGE_STANDARD = gnu99
GCC_ENABLE_OBJC_EXCEPTIONS = YES
GCC_SYMBOLS_PRIVATE_EXTERN = YES
GCC_INLINES_ARE_PRIVATE_EXTERN = YES
GCC_REUSE_STRINGS = YES

// CPP11_NO_LIBCXX is used to gate some C++11 features that require that we
// switch to libc++. We haven't switched to libc++11 because we have been unable
// to find a clean way to build libcef_dll_wrapper with libc++.
// We currently build libcef for Steam which needs to run on 10.5, and Xcode
// does not support linking with libc++ and targeting 10.5.
// Once libcef_dll_wrapper has been built with libc++, and you rebuild protobuf
// with libc++ (which is trivial), you can remove CPP11_NO_LIBCXX and add the
// following line to the xcconfig:
// CLANG_CXX_LIBRARY = libc++
GCC_PREPROCESSOR_DEFINITIONS = _DLL_EXT=.dylib NO_MALLOC_OVERRIDE=1 VPROF_LEVEL=1 NO_HOOK_MALLOC=1 PNG_NO_PEDANTIC_WARNINGS CPP11_NO_LIBCXX
BASE_CFLAGS= -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE

GCC_WARN_ABOUT_INVALID_OFFSETOF_MACRO = NO
WARNING_CFLAGS = -Wno-deprecated-writable-strings -Wno-switch-enum -Wno-switch -Wno-unused-value -Wno-parentheses -Wno-logical-op-parentheses -Wno-c++11-narrowing

// CLANG - and use the ccache wrapper
GCC_VERSION = com.apple.compilers.llvm.clang.1_0
CC = $(SOURCE_ROOT)/devtools/bin/osx32/xcode_ccache_wrapper
LDPLUSPLUS = $(DT_TOOLCHAIN_DIR)/usr/bin/clang++
CLANG_WARN_CXX0X_EXTENSIONS = NO
CLANG_CXX_LANGUAGE_STANDARD = gnu++11

// include <memory.h> gets confused, 'cause ivp has one, and the system has one, and only one
// gets into the header map, so sacrifice speed for corectness.
USE_HEADERMAP = NO

SDKROOT = macosx10.7
MACOSX_DEPLOYMENT_TARGET = 10.5
GCC_FAST_MATH = YES
3 changes: 3 additions & 0 deletions mp/src/devtools/bin/osx32/xcode_ccache_wrapper
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#!/bin/bash

exec $(dirname $0)/ccache "${DT_TOOLCHAIN_DIR}"/usr/bin/clang -Qunused-arguments "$@"
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4 changes: 4 additions & 0 deletions mp/src/devtools/debug.xcconfig
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#include "base.xcconfig"
GCC_OPTIMIZATION_LEVEL = 0
OTHER_CFLAGS = $(derived) $(BASE_CFLAGS)

2 changes: 1 addition & 1 deletion mp/src/devtools/makefile_base_posix.mak
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Expand Up @@ -42,7 +42,7 @@ CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility
# In -std=gnu++0x mode we get lots of errors about "error: narrowing conversion". -fpermissive
# turns these into warnings in gcc, and -Wno-c++11-narrowing suppresses them entirely in clang 3.1+.
ifeq ($(CXX),clang++)
CXXFLAGS = $(CFLAGS) -Wno-c++11-narrowing -Wno-dangling-else
CXXFLAGS = $(CFLAGS) -Wno-c++11-narrowing
else
CXXFLAGS = $(CFLAGS) -fpermissive
endif
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4 changes: 4 additions & 0 deletions mp/src/devtools/release.xcconfig
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#include "base.xcconfig"

GCC_OPTIMIZATION_LEVEL = 2
OTHER_CFLAGS = $(derived) $(BASE_CFLAGS) -ftree-vectorize -fpredictive-commoning -funswitch-loops
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40 changes: 40 additions & 0 deletions mp/src/fgdlib/fgdlib.vpc
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//-----------------------------------------------------------------------------
// FGDLIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------

$Macro SRCDIR ".."
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"

$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\common"
}
}

$Project "Fgdlib"
{
$Folder "Source Files"
{
$File "gamedata.cpp"
$File "gdclass.cpp"
$File "gdvar.cpp"
$File "inputoutput.cpp"
$File "wckeyvalues.cpp"
}

$Folder "Header Files"
{
$File "$SRCDIR\public\fgdlib\fgdlib.h"
$File "$SRCDIR\public\fgdlib\gamedata.h"
$File "$SRCDIR\public\fgdlib\gdclass.h"
$File "$SRCDIR\public\fgdlib\gdvar.h"
$File "$SRCDIR\public\fgdlib\helperinfo.h"
$File "$SRCDIR\public\fgdlib\ieditortexture.h"
$File "$SRCDIR\public\fgdlib\inputoutput.h"
$File "$SRCDIR\public\fgdlib\wckeyvalues.h"
}
}
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