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# Files to ignore when considering what GIT should commit. | ||
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# Visual Studio | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
*.obj | ||
*.pch | ||
*.tlog | ||
*.log | ||
*.scc | ||
*.exp | ||
*.ilk | ||
*.lastbuildstate | ||
vc100.pdb | ||
ipch | ||
*.sdf | ||
*.opensdf | ||
*.idb | ||
*.vcxproj | ||
*.vcxproj.filters | ||
*.sln | ||
[Dd]ebug*/ | ||
[Rr]elease*/ | ||
|
||
# OSX/Linux build products | ||
# Files to ignore when considering what GIT should commit. | ||
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||
# Visual Studio | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
*.obj | ||
*.pch | ||
*.tlog | ||
*.log | ||
*.scc | ||
*.exp | ||
*.ilk | ||
*.lastbuildstate | ||
vc100.pdb | ||
ipch | ||
*.sdf | ||
*.opensdf | ||
*.idb | ||
*.vcxproj | ||
*.vcxproj.filters | ||
*.sln | ||
[Dd]ebug*/ | ||
[Rr]elease*/ | ||
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||
# OSX/Linux build products | ||
*.DS_Store | ||
*.mak | ||
*.mak.vpc_crc | ||
*.xcodeproj/ | ||
obj*/ | ||
!devtools/*.mak | ||
!utils/smdlexp/smdlexp.mak | ||
*.mak | ||
*.mak.vpc_crc | ||
*.xcodeproj/ | ||
obj*/ | ||
!devtools/*.mak | ||
!utils/smdlexp/smdlexp.mak | ||
*_osx32* | ||
|
||
# Specific Source build products | ||
client.pdb | ||
client.dll | ||
client.lib | ||
server.pdb | ||
server.dll | ||
server.lib | ||
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||
client.so | ||
client.so.dbg | ||
server.so | ||
server.so.dbg | ||
server_srv.so | ||
server_srv.so.dbg | ||
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client.dylib | ||
client.dylib.dSYM/ | ||
server.dylib | ||
server.dylib.dSYM/ | ||
|
||
|
||
# Specific Source build products | ||
client.pdb | ||
client.dll | ||
client.lib | ||
server.pdb | ||
server.dll | ||
server.lib | ||
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||
client.so | ||
client.so.dbg | ||
server.so | ||
server.so.dbg | ||
server_srv.so | ||
server_srv.so.dbg | ||
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||
client.dylib | ||
client.dylib.dSYM/ | ||
server.dylib | ||
server.dylib.dSYM/ | ||
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*.vpc.sentinel | ||
*.vpc_crc | ||
**/generated_proto/** | ||
**/src/utils/sapi51/** | ||
**/game/**/bin/** | ||
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# files generated by running a mod | ||
config.cfg | ||
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# shader files | ||
*.tmp | ||
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**/src/utils/sapi51/** | ||
**/game/**/bin/** | ||
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# files generated by running a mod | ||
config.cfg | ||
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||
# shader files | ||
*.tmp | ||
|
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@@ -1,39 +1,39 @@ | ||
Thanks for your interest in the Source SDK 2013 project. When you make a | ||
contribution to the project (e.g. create an Issue or submit a Pull Request) | ||
(a "Contribution"), Valve wants to be able to use your Contribution to improve | ||
the SDK and other Valve products. | ||
As a condition of providing a Contribution, you agree that: | ||
- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license | ||
to make, use, sell, reproduce, modify, distribute (directly and indirectly), | ||
and publicly display and perform the Contribution, and any derivative works | ||
that Valve may make from the Contribution, under any intellectual property you | ||
own or have the right to license. | ||
- You warrant and represent that the Contribution is your original creation, | ||
that you have the authority to grant this license to Valve, and that this | ||
license does not require the permission of any third party. Otherwise, you | ||
provide your Contribution "as is" without warranties. | ||
Should you wish to submit a suggestion or work that is not your original | ||
creation, you may submit it to Valve separate from any Contribution, | ||
explicitly identifying it as sourced from a third party, stating the details | ||
of its origin, and informing Valve of any license or other restriction of | ||
which you are personally aware. | ||
Valve is happy to accept pull requests and issues in the source-sdk-2013 | ||
repository in these cases: | ||
* Changes that fix bugs in the SDK deployment process itself. The repository | ||
should build out of the box, and anything that prevents that is a pull | ||
request we want. | ||
* High priority bugs in HL2, the Episodes, or HL2MP that can be fixed in | ||
client.dll or server.dll. | ||
For other changes we suggest that you issue a pull request to one of these | ||
fine community-maintained repositories instead: | ||
https://developer.valvesoftware.com/wiki/Source-sdk-2013-community-repos | ||
If you are going to make a pull request, please keep them as granular as | ||
possible. Pull requests with 3-4 unrelated changes in them aren't going to | ||
be accepted. | ||
Thanks for your interest in the Source SDK 2013 project. When you make a | ||
contribution to the project (e.g. create an Issue or submit a Pull Request) | ||
(a "Contribution"), Valve wants to be able to use your Contribution to improve | ||
the SDK and other Valve products. | ||
|
||
As a condition of providing a Contribution, you agree that: | ||
- You grant Valve a non-exclusive, irrevocable, royalty-free, worldwide license | ||
to make, use, sell, reproduce, modify, distribute (directly and indirectly), | ||
and publicly display and perform the Contribution, and any derivative works | ||
that Valve may make from the Contribution, under any intellectual property you | ||
own or have the right to license. | ||
- You warrant and represent that the Contribution is your original creation, | ||
that you have the authority to grant this license to Valve, and that this | ||
license does not require the permission of any third party. Otherwise, you | ||
provide your Contribution "as is" without warranties. | ||
|
||
Should you wish to submit a suggestion or work that is not your original | ||
creation, you may submit it to Valve separate from any Contribution, | ||
explicitly identifying it as sourced from a third party, stating the details | ||
of its origin, and informing Valve of any license or other restriction of | ||
which you are personally aware. | ||
|
||
|
||
Valve is happy to accept pull requests and issues in the source-sdk-2013 | ||
repository in these cases: | ||
* Changes that fix bugs in the SDK deployment process itself. The repository | ||
should build out of the box, and anything that prevents that is a pull | ||
request we want. | ||
* High priority bugs in HL2, the Episodes, or HL2MP that can be fixed in | ||
client.dll or server.dll. | ||
|
||
For other changes we suggest that you issue a pull request to one of these | ||
fine community-maintained repositories instead: | ||
https://developer.valvesoftware.com/wiki/Source-sdk-2013-community-repos | ||
|
||
If you are going to make a pull request, please keep them as granular as | ||
possible. Pull requests with 3-4 unrelated changes in them aren't going to | ||
be accepted. | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,43 +1,43 @@ | ||
SOURCE 1 SDK LICENSE | ||
Source SDK Copyright(c) Valve Corp. | ||
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE | ||
CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING | ||
THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE | ||
SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO | ||
THE TERMS OF THIS LICENSE PLEASE DON�T DOWNLOAD OR USE THE SDK. | ||
You may, free of charge, download and use the SDK to develop a modified Valve game | ||
running on the Source engine. You may distribute your modified Valve game in source and | ||
object code form, but only for free. Terms of use for Valve games are found in the Steam | ||
Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/ | ||
You may copy, modify, and distribute the SDK and any modifications you make to the | ||
SDK in source and object code form, but only for free. Any distribution of this SDK must | ||
include this LICENSE file and thirdpartylegalnotices.txt. | ||
Any distribution of the SDK or a substantial portion of the SDK must include the above | ||
copyright notice and the following: | ||
DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY | ||
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED | ||
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL | ||
WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS | ||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED | ||
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, | ||
TITLE AND FITNESS FOR A PARTICULAR PURPOSE. | ||
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR | ||
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER | ||
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF | ||
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF | ||
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) | ||
ARISING OUT OF THE USE OF OR INABILITY TO USE THE | ||
ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN | ||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. | ||
If you would like to use the SDK for a commercial purpose, please contact Valve at | ||
[email protected]. | ||
SOURCE 1 SDK LICENSE | ||
|
||
Source SDK Copyright(c) Valve Corp. | ||
|
||
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE | ||
CORPORATION ("Valve"). PLEASE READ IT BEFORE DOWNLOADING OR USING | ||
THE SOURCE ENGINE SDK ("SDK"). BY DOWNLOADING AND/OR USING THE | ||
SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO | ||
THE TERMS OF THIS LICENSE PLEASE DON�T DOWNLOAD OR USE THE SDK. | ||
|
||
You may, free of charge, download and use the SDK to develop a modified Valve game | ||
running on the Source engine. You may distribute your modified Valve game in source and | ||
object code form, but only for free. Terms of use for Valve games are found in the Steam | ||
Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/ | ||
|
||
You may copy, modify, and distribute the SDK and any modifications you make to the | ||
SDK in source and object code form, but only for free. Any distribution of this SDK must | ||
include this LICENSE file and thirdpartylegalnotices.txt. | ||
|
||
Any distribution of the SDK or a substantial portion of the SDK must include the above | ||
copyright notice and the following: | ||
|
||
DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY | ||
OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED | ||
"AS IS". VALVE AND ITS SUPPLIERS DISCLAIM ALL | ||
WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS | ||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED | ||
WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, | ||
TITLE AND FITNESS FOR A PARTICULAR PURPOSE. | ||
|
||
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR | ||
ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, | ||
INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER | ||
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF | ||
BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF | ||
BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) | ||
ARISING OUT OF THE USE OF OR INABILITY TO USE THE | ||
ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN | ||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. | ||
|
||
|
||
If you would like to use the SDK for a commercial purpose, please contact Valve at | ||
[email protected]. |
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