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When an Osprey's engines are damaged the engine is supposed to smoke to show that it's damaged. However, for some reason the variables used to enable the smoke are swapped:
When an Osprey's engines are damaged the engine is supposed to smoke to show that it's damaged. However, for some reason the variables used to enable the smoke are swapped:
halflife/dlls/osprey.cpp
Lines 771 to 788 in c7240b9
Hitgroup 2 is the left engine, group 3 is the right engine. The health variables are checked correctly, but the puff variables are not.
To fix this they need to be swapped:
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