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[HL:OF] Pistol reloading bug #1076

Closed
Matthaiks opened this issue May 1, 2013 · 6 comments
Closed

[HL:OF] Pistol reloading bug #1076

Matthaiks opened this issue May 1, 2013 · 6 comments

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@Matthaiks
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Pistol can be reloaded when its magazine is full:

http://youtu.be/roKWzRLnWfM

Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:47:17 Apr 25 2013 (6027)

Processor Information:
Vendor: AuthenticAMD
Speed: 3214 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: ATI Radeon HD 5700 Series

DirectX Driver Name:  aticfx32.dll
Driver Version:  12.104.0.0
DirectX Driver Version:  8.17.10.1191
Driver Date: 28 Mar 2013
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: ATI Radeon HD 5700 Series
VendorID:  0x1002
DeviceID:  0x68b8
Number of Monitors:  1
Number of Logical Video Cards:  1
No SLI or Crossfire Detected
Primary Display Resolution:  1920 x 1200
Desktop Resolution: 1920 x 1200
Primary Display Size: 26.65" x 16.65"  (31.42" diag)
                                        67.7cm x 42.3cm  (79.8cm diag)
Primary Bus Type Not Detected
Primary VRAM: 1024 MB
Supported MSAA Modes:  2x 4x 8x 

Sound card:
Audio device: Glosniki (ASUS Xonar DS Audio D

Memory:
RAM: 8191 Mb

@ghost ghost self-assigned this May 1, 2013
@serfreeman1337
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Its cause because there is an powerup item, that doubles your magazine and every seconds refill your ammo. With this powerup your 9mmclip magazine is 34 and you cant reload while it full.

@alfred-valve
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Contributor

So not a bug then?

@Matthaiks
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Author

It's a bug. You cannot reload, for instance, Desert Eagle endlessly.

This bug is menitoned in the Trivia section:

http://sectorw.wikia.com/wiki/Glock_17

@UndeadScottsman
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IIRC, this has roots all the way back to the launch of the original half-life.

Originally, you could leave a bullet "in the chamber" when you reloaded the pistol; so you'd start off with 17 bullets, but could reload up to 18. This was neat, but was eventually removed for reasons unknown to me. However, as a leftover, you could endlessly reload the pistol since it never "got full" I guess. When Op4 was made, it was built on a version with that bug, and when it got fixed in Half-life, the fix never propagated to Op4.

@ghost
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ghost commented Jun 29, 2013

It's a bug, there is not powerups or such, also this is in half-life and blue shift

@mikela-valve
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Closing in favour of #2285.

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