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World.md

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World

Properties

Name Type Description Notes
allow_commands bool True if commands are allowed to be executed in this world, false otherwise
border WorldBorder The border of the world
difficulty CatalogTypeDifficulty The difficulty of the world
dimension_type CatalogTypeDimensionType The dimension of the world
game_mode GameMode [optional]
game_rules dict(str, str) A map of world rule names to values
generate_bonus_chests bool True if bonus chests are generated for this world, false otherwise
generator_type CatalogTypeGeneratorType The generator type used for this world
keep_spawn_loaded bool True if the spawn of this world is always kept loaded, false otherwise
link str The API link that can be used to obtain more information about this object
load_on_startup bool True if this world is loaded when the server starts, false otherwise
loaded bool True if the world is loaded, false otherwise
map_features_enabled bool True if map specific features are enabled for this world, false otherwise
name str The name of this world
seed int The seed of the world
spawn CatalogType [optional]
time int The current time in the world
uuid str The unique UUID that identifies this world
weather CatalogTypeWeather The current weather in the world
absorption float [optional]
age AgeableData [optional]
aggressive bool [optional]
ai_enabled bool [optional]
anger_level int [optional]
armor_stand ArmorStandData [optional]
art CatalogType [optional]
attached bool [optional]
author str [optional]
axis str [optional]
banner BannerData [optional]
beacon BeaconData [optional]
big_mushroom CatalogType [optional]
block BlockState [optional]
breathing BreathingData [optional]
breedable bool [optional]
brewing_stand BrewingStandData [optional]
brick CatalogType [optional]
career Career [optional]
charged bool [optional]
coal CatalogType [optional]
color Color [optional]
command CommandData [optional]
comparator CatalogType [optional]
connected_direction list[str] [optional]
cooked_fish CatalogType [optional]
cooldown int [optional]
critical_hit bool [optional]
custom_name bool [optional]
damage float [optional]
damageable DamageableData [optional]
decayable bool [optional]
delay int [optional]
despawn_delay DespawnDelayData [optional]
direction str [optional]
dirt CatalogType [optional]
disarmed bool [optional]
disguised_block CatalogType [optional]
display_name str [optional]
dominant_hand CatalogType [optional]
double_plant CatalogType [optional]
drops bool [optional]
durability DurabilityData [optional]
dye DyeColor [optional]
enchantments list[Enchantment] [optional]
end_gateway EndGatewayData [optional]
exp_orb int [optional]
experience ExperienceHolderData [optional]
expire_ticks int [optional]
explosion_radius int [optional]
extended bool [optional]
fall_distance float [optional]
falling_block FallingBlockData [optional]
filled bool [optional]
firework_effects list[FireworkEffect] [optional]
firework_rocket FireworkRocketData [optional]
fish CatalogType [optional]
flammable bool [optional]
fluid FluidStack [optional]
fluid_level int [optional]
fluid_tanks dict(str, list[FluidStack]) [optional]
flying bool [optional]
flying_ability bool [optional]
food FoodData [optional]
furnace FurnaceData [optional]
fuse FuseData [optional]
generation int [optional]
glowing bool [optional]
golden_apple CatalogType [optional]
griefs bool [optional]
growth GrowthData [optional]
health HealthData [optional]
hide HideData [optional]
hinge CatalogType [optional]
horse HorseData [optional]
igniteable IgniteableData [optional]
in_wall bool [optional]
inventory Inventory [optional]
invisibility InvisibilityData [optional]
invulnerability InvulnerabilityData [optional]
joined JoinData [optional]
knockback int [optional]
layer int [optional]
leash LeashData [optional]
lock_token str [optional]
log_axis CatalogType [optional]
lore list[str] [optional]
minecart_block MinecartBlockData [optional]
mob_spawner MobSpawnerData [optional]
moisture int [optional]
note CatalogType [optional]
occupied bool [optional]
ocelot CatalogType [optional]
open bool [optional]
pages list[str] [optional]
passengers list[str] [optional]
persists bool [optional]
pickup_delay PickupDelayData [optional]
pickup_rule CatalogType [optional]
pig_saddle bool [optional]
piston CatalogType [optional]
placeable_on list[CatalogType] [optional]
plant CatalogType [optional]
player_created bool [optional]
playing bool [optional]
portion CatalogType [optional]
potion_effects list[PotionEffect] [optional]
powered bool [optional]
prismarine CatalogType [optional]
quartz CatalogType [optional]
rabbit CatalogType [optional]
rail_direction CatalogType [optional]
redstone_power int [optional]
represented_item ItemStack [optional]
represented_player str [optional]
respawn_locations dict(str, Location) [optional]
sand CatalogType [optional]
sand_stone CatalogType [optional]
screaming bool [optional]
seamless bool [optional]
shatters bool [optional]
sheared bool [optional]
shrub CatalogType [optional]
sign list[str] [optional]
silent bool [optional]
sitting bool [optional]
skin str [optional]
skull CatalogType [optional]
slab CatalogType [optional]
sleeping bool [optional]
slime SlimeData [optional]
sneaking bool [optional]
snow bool [optional]
sprinting bool [optional]
stair_shape CatalogType [optional]
statistics list[Stat] [optional]
stone CatalogType [optional]
stored_enchantments list[Enchantment] [optional]
structure StructureData [optional]
stuck_arrows int [optional]
tamed TameableData [optional]
target Vector3d [optional]
trades list[TradeOffer] [optional]
tree CatalogType [optional]
vehicle VehicleData [optional]
wall CatalogType [optional]
wet bool [optional]
wires WireAttachmentData [optional]
accepts_items AcceptsItems [optional]
applicable_effect list[PotionEffect] [optional]
armor_slot_type ArmorSlotType [optional]
armor_type CatalogType [optional]
blast_resistance float [optional]
burning_fuel int [optional]
damage_absorption int [optional]
efficiency float [optional]
equipment_type CatalogType [optional]
equiptment_slot_type EquipmentSlotType [optional]
eye_height float [optional]
eye_location Vector3d [optional]
fluid_temperature int [optional]
fluid_viscosity int [optional]
food_restoration int [optional]
full_block_selection_box bool [optional]
gravity_affected bool [optional]
ground_luminance float [optional]
gui_id GuiIdProperty [optional]
hardness float [optional]
held_item CatalogType [optional]
identifiable Identifiable [optional]
indirectly_powered bool [optional]
instrument CatalogType [optional]
inventory_capacity InventoryCapacity [optional]
inventory_dimension InventoryDimension [optional]
inventory_title InventoryTitle [optional]
light_emission int [optional]
matter str [optional]
passable bool [optional]
record CatalogType [optional]
replaceable bool [optional]
saturation_property float [optional]
sky_luminance float [optional]
slot_index SlotIndex [optional]
slot_pos SlotPos [optional]
slot_side SlotSide [optional]
smeltable bool [optional]
solid_cube bool [optional]
statistics_tracked bool [optional]
surrogate_block bool [optional]
temperature float [optional]
tool_type CatalogType [optional]
unbreakable bool [optional]
use_limit int [optional]

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