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ItemStack.md

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ItemStack

Properties

Name Type Description Notes
quantity int The quantity of items in this stack
type CatalogType The type of this item
absorption float [optional]
age AgeableData [optional]
aggressive bool [optional]
ai_enabled bool [optional]
anger_level int [optional]
armor_stand ArmorStandData [optional]
art CatalogType [optional]
attached bool [optional]
author str [optional]
axis str [optional]
banner BannerData [optional]
beacon BeaconData [optional]
big_mushroom CatalogType [optional]
block BlockState [optional]
breathing BreathingData [optional]
breedable bool [optional]
brewing_stand BrewingStandData [optional]
brick CatalogType [optional]
career Career [optional]
charged bool [optional]
coal CatalogType [optional]
color Color [optional]
command CommandData [optional]
comparator CatalogType [optional]
connected_direction list[str] [optional]
cooked_fish CatalogType [optional]
cooldown int [optional]
critical_hit bool [optional]
custom_name bool [optional]
damage float [optional]
damageable DamageableData [optional]
decayable bool [optional]
delay int [optional]
despawn_delay DespawnDelayData [optional]
direction str [optional]
dirt CatalogType [optional]
disarmed bool [optional]
disguised_block CatalogType [optional]
display_name str [optional]
dominant_hand CatalogType [optional]
double_plant CatalogType [optional]
drops bool [optional]
durability DurabilityData [optional]
dye DyeColor [optional]
enchantments list[Enchantment] [optional]
end_gateway EndGatewayData [optional]
exp_orb int [optional]
experience ExperienceHolderData [optional]
expire_ticks int [optional]
explosion_radius int [optional]
extended bool [optional]
fall_distance float [optional]
falling_block FallingBlockData [optional]
filled bool [optional]
firework_effects list[FireworkEffect] [optional]
firework_rocket FireworkRocketData [optional]
fish CatalogType [optional]
flammable bool [optional]
fluid FluidStack [optional]
fluid_level int [optional]
fluid_tanks dict(str, list[FluidStack]) [optional]
flying bool [optional]
flying_ability bool [optional]
food FoodData [optional]
furnace FurnaceData [optional]
fuse FuseData [optional]
game_mode GameMode [optional]
generation int [optional]
glowing bool [optional]
golden_apple CatalogType [optional]
griefs bool [optional]
growth GrowthData [optional]
health HealthData [optional]
hide HideData [optional]
hinge CatalogType [optional]
horse HorseData [optional]
igniteable IgniteableData [optional]
in_wall bool [optional]
inventory Inventory [optional]
invisibility InvisibilityData [optional]
invulnerability InvulnerabilityData [optional]
joined JoinData [optional]
knockback int [optional]
layer int [optional]
leash LeashData [optional]
lock_token str [optional]
log_axis CatalogType [optional]
lore list[str] [optional]
minecart_block MinecartBlockData [optional]
mob_spawner MobSpawnerData [optional]
moisture int [optional]
note CatalogType [optional]
occupied bool [optional]
ocelot CatalogType [optional]
open bool [optional]
pages list[str] [optional]
passengers list[str] [optional]
persists bool [optional]
pickup_delay PickupDelayData [optional]
pickup_rule CatalogType [optional]
pig_saddle bool [optional]
piston CatalogType [optional]
placeable_on list[CatalogType] [optional]
plant CatalogType [optional]
player_created bool [optional]
playing bool [optional]
portion CatalogType [optional]
potion_effects list[PotionEffect] [optional]
powered bool [optional]
prismarine CatalogType [optional]
quartz CatalogType [optional]
rabbit CatalogType [optional]
rail_direction CatalogType [optional]
redstone_power int [optional]
represented_item ItemStack [optional]
represented_player str [optional]
respawn_locations dict(str, Location) [optional]
sand CatalogType [optional]
sand_stone CatalogType [optional]
screaming bool [optional]
seamless bool [optional]
shatters bool [optional]
sheared bool [optional]
shrub CatalogType [optional]
sign list[str] [optional]
silent bool [optional]
sitting bool [optional]
skin str [optional]
skull CatalogType [optional]
slab CatalogType [optional]
sleeping bool [optional]
slime SlimeData [optional]
sneaking bool [optional]
snow bool [optional]
spawn CatalogType [optional]
sprinting bool [optional]
stair_shape CatalogType [optional]
statistics list[Stat] [optional]
stone CatalogType [optional]
stored_enchantments list[Enchantment] [optional]
structure StructureData [optional]
stuck_arrows int [optional]
tamed TameableData [optional]
target Vector3d [optional]
trades list[TradeOffer] [optional]
tree CatalogType [optional]
vehicle VehicleData [optional]
wall CatalogType [optional]
wet bool [optional]
wires WireAttachmentData [optional]
accepts_items AcceptsItems [optional]
applicable_effect list[PotionEffect] [optional]
armor_slot_type ArmorSlotType [optional]
armor_type CatalogType [optional]
blast_resistance float [optional]
burning_fuel int [optional]
damage_absorption int [optional]
efficiency float [optional]
equipment_type CatalogType [optional]
equiptment_slot_type EquipmentSlotType [optional]
eye_height float [optional]
eye_location Vector3d [optional]
fluid_temperature int [optional]
fluid_viscosity int [optional]
food_restoration int [optional]
full_block_selection_box bool [optional]
gravity_affected bool [optional]
ground_luminance float [optional]
gui_id GuiIdProperty [optional]
hardness float [optional]
held_item CatalogType [optional]
identifiable Identifiable [optional]
indirectly_powered bool [optional]
instrument CatalogType [optional]
inventory_capacity InventoryCapacity [optional]
inventory_dimension InventoryDimension [optional]
inventory_title InventoryTitle [optional]
light_emission int [optional]
matter str [optional]
passable bool [optional]
record CatalogType [optional]
replaceable bool [optional]
saturation_property float [optional]
sky_luminance float [optional]
slot_index SlotIndex [optional]
slot_pos SlotPos [optional]
slot_side SlotSide [optional]
smeltable bool [optional]
solid_cube bool [optional]
statistics_tracked bool [optional]
surrogate_block bool [optional]
temperature float [optional]
tool_type CatalogType [optional]
unbreakable bool [optional]
use_limit int [optional]

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