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Update V-Sekai Deck Log - 2025-02-13 (Thursday)
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# V-Sekai Deck Log - 2025-02-13 (Thursday) | ||
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**1. Project Status - Team Activity:** | ||
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- **Location:** Vancouver Region (YVR) | ||
- **Environmental Conditions:** Winter season | ||
- **Active Contributors:** Astral Druid, iffn, Lyuma, Fire, Tokage | ||
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- **Astral Druid:** | ||
- Finalizing event assets | ||
- Cross-team coordination | ||
- **iffn:** Environment | ||
- **Lyuma:** | ||
- VR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd | ||
- **Fire:** | ||
- Prototype iteration | ||
- Voting system validation | ||
- **トカゲ(Tokage)** | ||
- I don't care and I think it make sense how many IKs there are as long as they are add-ons. My scope is just to add some FABR/CCD/TwoBoneIK(Past SkeletonModificationStack3D/Current SkeletonModification2D has it) that can be migrated from SkeletonIK3D | ||
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- **Group Activities Pending:** | ||
- None | ||
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**2. Technical Updates:** | ||
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- Merged: Avoid casting errors for floats when precision=double #259 | ||
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**3. Blockers:** | ||
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- 🛑 **Active:** | ||
- VR UI raycasting implementation (Lyuma) | ||
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**4. Planned Work:** | ||
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- **Key Goals:** | ||
- GDC 2025 schedule alignment | ||
- Network stress-test planning | ||
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**5. Leadership Decisions:** | ||
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- Weekly standups for GDC roadmap finalization |