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Update V-Sekai Deck Log - 2025-02-13 (Thursday)
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# V-Sekai Deck Log - 2025-02-13 (Thursday)

**1. Project Status - Team Activity:**

- **Location:** Vancouver Region (YVR)
- **Environmental Conditions:** Winter season
- **Active Contributors:** Astral Druid, iffn, Lyuma, Fire, Tokage

- **Astral Druid:**
- Finalizing event assets
- Cross-team coordination
- **iffn:** Environment
- **Lyuma:**
- VR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd
- **Fire:**
- Prototype iteration
- Voting system validation
- **トカゲ(Tokage)**
- I don't care and I think it make sense how many IKs there are as long as they are add-ons. My scope is just to add some FABR/CCD/TwoBoneIK(Past SkeletonModificationStack3D/Current SkeletonModification2D has it) that can be migrated from SkeletonIK3D

- **Group Activities Pending:**
- None

**2. Technical Updates:**

- Merged: Avoid casting errors for floats when precision=double #259

**3. Blockers:**

- 🛑 **Active:**
- VR UI raycasting implementation (Lyuma)

**4. Planned Work:**

- **Key Goals:**
- GDC 2025 schedule alignment
- Network stress-test planning

**5. Leadership Decisions:**

- Weekly standups for GDC roadmap finalization

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