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Inventory UML Diagram and Sequence Diagram
7ayuu edited this page Oct 18, 2022
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The UML diagram below is the code implementation of this sprint and the classes added to the inventory before
- InventoryComponent
- ItemPickComponent
- GameAreaDisplay
- QuickbarDisplay
- PlayerFactory
The aim of this sequence diagram is to put the item into the inventory for equip, unequip and use the potion when the player touches it.
- Zhenyu Ding
- GitHub: @7ayuu
- Discord: 7ayuu#3089
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