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Cosmos is a world model development platform that consists of world foundation models, tokenizers and video processing pipeline to accelerate the development of Physical AI at Robotics & AV labs. C…
The Self-hosted AI Starter Kit is an open-source template that quickly sets up a local AI environment. Curated by n8n, it provides essential tools for creating secure, self-hosted AI workflows.
21 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
React Three Fiber WebGPU Post Processing by Anderson Mancini. A very simple scene to demonstrate how to integrate Threejs WebGPU with React Three Fiber using Post Processing effects.
Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.
Custom prompt styler node for SDXL in ComfyUI
A browser extension for automating your browser by connecting blocks
✏️ A React Component for plans design. Draw a 2D floorplan and navigate it in 3D mode.
Interactive roadmaps, guides and other educational content to help developers grow in their careers.
React - The Complete Guide Course Resources (Code, Attachments, Slides)
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Storybook is the industry standard workshop for building, documenting, and testing UI components in isolation
Generative Models by Stability AI
Three.js-based implementation of 3D Gaussian splatting
A modern runtime for JavaScript and TypeScript.
📬 postprocessing for react-three-fiber
A post processing library for three.js.
Procedural generation algorithms and demos for the Godot game engine
This repo includes ChatGPT prompt curation to use ChatGPT and other LLM tools better.
A guide to Pixel Streaming in the cloud (AWS, Azure, GCP, Linux, Windows).
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
An attempt to make Unreal Engine 4 projects more consistent