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Missing textures on minifig torsos exported out of Studio. #64

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webdogk9 opened this issue Jun 23, 2020 · 2 comments
Open

Missing textures on minifig torsos exported out of Studio. #64

webdogk9 opened this issue Jun 23, 2020 · 2 comments

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@webdogk9
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Some official parts - for instance 973p13 don't seem to carry over texture information into Blender.
https://www.ldraw.org/parts/official-part-lookup.html?folder=parts&partid=973p13

Other parts that have been custom made by BrickLink also can be affected, such as 973pb1161 - which is an unofficial part, so you sort of expect that to get a bit wonky.

Is there a way to import parts with textures that aren't vertex based? I know one workaround is to just apply the texture with UV mapping, but it would be nice to not have to do that for complex scenes.

This post seems to allude to a method.
https://www.eurobricks.com/forum/index.php?/forums/topic/175033-converting-parts-with-textures-from-studio-to-ldraw/

@cuddlyogre
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cuddlyogre commented Apr 25, 2021

The method that ldraw uses for textures is different that the one that stud.io uses, which will cause missing textures when viewing your part in anything but stud.io. LDraw used projection of image files on your disk to display textures, where stud.io textures are base64 encoded PNGs stored in the file itself.

I'm working on implementing texture support in my plugin. https://github.com/cuddlyogre/ExportLdraw At a quick glance, implementing stud.io texture support appears possible.

stud.io support in general is certainly something I'm researching. The problem is that stud.io files are really just password protected zip files, so due to legalities concerning DRM, it might not be legal.

@webdogk9
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webdogk9 commented Apr 27, 2021 via email

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