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Player Run Stat Saver #184
Player Run Stat Saver #184
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@Galaxy25 This is what I came up with for the initial setup. Let me know if this makes sense and is how you want this system to be set up. |
@BrandonPacewic This system seems to make sense. Just have a scene to pick what data they want to use and store money, health upgrades, and weapon upgrades. |
@Galaxy25 Seems to work, just need a way to update the initial starting player stats and a shop to change them. |
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@BrandonPacewic The save manager needs to only be called once per opening not once per scene.
@BrandonPacewic Also create a example setup for the player stats |
* Loading Bar Weapon Spawn * Piercing Fix * Item Descriptions * Begining Items * Fixed * Items Creataed * Zip Bomb * Sniper Scope * Dice Gun * Items Done * Clang Ran * Item Descriptions * Review cms --------- Co-authored-by: Nathan St. John <[email protected]>
I'm getting ready to merge and updating the change log - please @me if any other changes are pushed. |
Closes #185.