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Move some variants to main mod and conditionally load #213
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skipWhenMissingDependencies
Apex weapons are an integral part, so just put it in, either as its own component or subconfigs in
Self-note: Those are 3.5 MB and 18 MB respectively.
Aegis should also be moved, but just use CUP's files with its own CfgPatches and unit. This will result in 2 C-130s in the editor if both CUP and Aegis are loaded together, but that's a rare use-case it seems.
Agreed, it is 65 MB. But adding
I would also merge this, but we can't do "if HLC, but not Apex loaded`. HLC one I don't think sees any use. RHS one was contributed, but I am not sure how this will play together with a merged |
Doesn't create a hard dependency, part of the Arma platform update for APEX. It's just a preference really. I'd leave all the weapon ones as optionals tbh. Let people decide if they want them or not as before. I'd just stick with the CUP C130. It's a lot of effort for the Aegis one for 0 return for us specifically. |
In that case, I would say Apex weapons should be default, HK416s are just more fitting for those units.
Agreed, that leaves HLC and RHS USF weapons optionals.
See last commit. |
Should not be merged until Arma 2.14
We do use the
variants_apex
optional, but with this being a public mod it's up to you if we want to utilise that instead now or stick with our vanilla units.Removed Aegis compat