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DX12 games have artifacting and degradation issues. #89
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seconding this exact set of errors. Win 11 streaming via retail mooonlight via sunshine |
I've refactored the shader system by using the same of moonlight-qt with version 1.15.2. Mind to try this version and let me know if it changes something? |
For sure can. Do you know if you're able to get this version pushed to retail or will i have to go via dev? |
Retail build would be online in the following days if the certification
process goes smoothly, meanwhile dev mode is already available
|
Ok sounds good! I'll give the dev mode a shot as I haven't tested it at all in that mode and i'll wait for the retail to drop. Thanks for taking a look at this |
Booting into dev mode now. Will run as an App and see if the issue occurs. |
Due to the sporadic nature of the issue, I'll need to spend more time testing, but so far so good. However, there is a new graphical issue occurring. It's not as big of a deal as the whole image corruption, but still annoying. A rapidly flashing black bar will appear at the very top of the screen. It's maybe 20 pixels high and runs the entire width of the screen. This is new with this version of the client: IMG_0431.MOVNote - similar to the artifacting, this issue comes and goes but without any sort of intervention. I can't figure out an exact pattern of what causes it. But as mentioned... so far after about 30 minutes I've seen no sign of the corrupted image from before. |
I'll get into my SX as soon as i can tonight and test this. weird. |
@TheElixZammuto this flickering appears to be a whole new bug. When running in Dev mode and the application as GAME or APP, the issue occurs. It will even happen outside of DX12 games - for example Steam Big Picture and Playnite Full Screen. Do you want a new issue filed for this? |
Sorry - clicked wrong post button. |
Regarding the actual DX12 game issue - after a few cumulative hours of testing I have not seen the DX12-related artifacting return. Outside of the flickering issue reported above, the experience has been excellent so far! |
Tested this morning and I got the stuff at the top of the screen too but seemed to of went away and I got a little of the colour artifacting also but not nearly as bad as it was. Top of screen |
Dang... that artifacting is still pretty bad. I couldn't reproduce it on Starfield or Mortal Kombat 1. It looks like you're testing via Cyberpunk. Starfield was always worse than MK1 thanks to the static images. I'll have to do more testing. |
Any improvement/changes now that version 1.15.x is up? |
The rapidly flashing black bar I previously reported is now present in retail. |
I also still get a black top bar and color distortion on dx12 but only in 4k. If I switch to 1440p all issues clear up.
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By 1440p, do you mean the Moonlight stream setting or changing your Xbox to output 1440 instead of 4k? |
Can confirm - set Moonlight to stream at 1440p and so far no artifacting of any kind and no flashing bar. Testing with Tekken 8, so I’ll keep an eye out for any of the rainbow glitch. |
Hi, I still haven't found the cause and I wasn't able to reproduce it, but meanwhile I did some refactoring by making the video pipeline more similar to the one found in moonlight-qt. If you want Dev Mode can you try this build and let me know if it makes some changes? https://transfer.sh/slz8PigIM3/moonlight-xbox-dx_1.15.5.0_x64.msixbundle |
Thanks for the new build. I ran it to the same result, both the top bar and color distortion. Is there any reason for forcing HEVC on 4K other than bandwidth/reduced bitrate benefits? |
@btskyy check here, I might have fixed that #107 (comment) |
Sweet. The distortion is gone, but it looks like the stream defaults to 1080p now? Visually it looks like it too, with the image pixelated on the 4k display. I wondered if this had always happened so I went back to the retail build and confirmed the resolution is indeed 1080p "looking" (visual assessment in retail build, not logs) in both builds. Edit: I would get in and guess/test some code but I had trouble getting a build setup. I'm just a web dev and the cpp/uwp world -- well maybe someday. Happy to keep testing though! |
Are you sure your Xbox in Dev Mode is set to 4K in settings? The Window size on the upper left corner is set to 1080p and it's set by the Xbox Settings |
Version 1.15.6 with this fix is now pending certification in the MS Store, it should be available to you in the following hours |
Just want to say thanks for all the hard work. Moonlight working on Xbox stopped me from buying a secondary streaming computer for HDMI 2.1 output. I'm very grateful that this fix came so quick. Again, thank you! |
Oh my, I did have the device settings still defaulted to 1080P. This degradation issue is no longer for me. Thank you as well for this release! |
@TheElixZammuto The New retail build 1.15.6.70 is crashing every time I try to select a game from the menu. By crashing I mean it's going back to the Xbox home screen. No error or message of any kind. It gets hung on "Initializing" and then crashes. Edit: Something finally popped up, not sure if it's helpful or not |
Describe the bug
When streaming DX12 games via Sunshine on Windows 11 to an Xbox Series X, the stream will begin to show degradation, discoloration, rainbows, blocky artifacts (resembling a blowing fog coming over the screen). Inducing a rapid picture change will temporarily refresh the screen, but the condition will continue to worsen over time.
To Reproduce
Steps to reproduce the behavior:
Framerate, bitrate, codec, resolution, etc. have all been changed on client and host side - none of them resolve the issue.
However - running the app with the Xbox in Dev Mode and choosing to run the UWP as a Game alleviates the issue. The client behaves different in game vs. app mode.
Expected behavior
Crisp picture. No degradation.
Screenshots or Videos
Example of issue when left unchecked:
Pausing and unpausing (which in Starfield sends you to a different screen) temporarily fixes the image:
The issue often starts gradually with rainbowing. Areas of sharp detail (lines/textures on clothing, hair) will often rapidly discolor).
** Logs **
Nothing relevant.
Guest Information:
Host Information
Additional context
I've been the person providing these details via Discord. Figured putting in an official bug report would be helpful.
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