Skip to content

Commit

Permalink
Merge branch 'master' into frontier-guns
Browse files Browse the repository at this point in the history
  • Loading branch information
sleepyyapril authored Jan 5, 2025
2 parents 2064877 + 5f57f4c commit 5596698
Show file tree
Hide file tree
Showing 10 changed files with 38 additions and 13 deletions.
2 changes: 1 addition & 1 deletion Content.Server/_NF/Shuttles/Systems/ShuttleSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ private void NfInitialize()
private void OnSetInertiaDampening(EntityUid uid, ShuttleConsoleComponent component, SetInertiaDampeningRequest args)
{
// Ensure that the entity requested is a valid shuttle (stations should not be togglable)
if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform) ||
if (!EntityManager.TryGetComponent(GetEntity(args.ShuttleEntityUid), out TransformComponent? transform) ||
!transform.GridUid.HasValue ||
!EntityManager.TryGetComponent(transform.GridUid, out PhysicsComponent? physicsComponent) ||
!EntityManager.TryGetComponent(transform.GridUid, out ShuttleComponent? shuttleComponent))
Expand Down
10 changes: 10 additions & 0 deletions Resources/Changelog/Den.yml
Original file line number Diff line number Diff line change
Expand Up @@ -734,3 +734,13 @@ Entries:
id: 67
time: '2025-01-05T00:24:49.0000000+00:00'
url: https://github.com/TheDenSS14/TheDen/pull/124
- author: Rosycup
changes:
- type: Tweak
message: >-
Changed Striking Calluses to be usable by other species, requiring
having blunt unarmed attacks (Whether by default or by having the
Natural Weapons Removal trait). Fisticuffs for everyone!
id: 68
time: '2025-01-05T05:06:52.0000000+00:00'
url: https://github.com/TheDenSS14/TheDen/pull/129
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@
ClothingEyesGlasses: 6
ClothingHandsGlovesColorBlack: 4
ClothingEyesGlassesCheapSunglasses: 2
ClothingUniformLoinCloth: 5 # FloofStation
ClothingUniformNudityPermit: 5 # FloofStation
ClothingNeckCollarBlue: 1 # Floofstation - Collar addition
ClothingNeckCollarBlack: 1 # Floofstation - Collar addition
ClothingNeckCollarPink: 1 # Floofstation - Collar addition
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -191,7 +191,7 @@
- type: loadout
id: LoadoutClothingJumpsuitSuitWhiteMob
- type: loadout
id: LoadoutUniformLoinCloth
id: ClothingUniformNudityPermit
- type: loadout
id: LoadoutUniformJumpskirtTacticalMaid
- type: loadout
Expand Down
10 changes: 5 additions & 5 deletions Resources/Prototypes/Floof/Entities/Clothing/Uniforms/misc.yml
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformLoinCloth
name: loin cloth
description: A piece of cloth wrapped around the waist.
id: ClothingUniformNudityPermit
name: public nudity permit
description: This permit entitles the bearer to conduct their duties without a uniform. Normally issued to furred crewmembers or those with nothing to hide.
components:
- type: Item
size: Small
- type: Sprite
sprite: Floof/Clothing/Uniforms/loincloth.rsi
sprite: Floof/Clothing/Uniforms/nuditypermit.rsi
- type: Clothing
sprite: Floof/Clothing/Uniforms/loincloth.rsi
sprite: Floof/Clothing/Uniforms/nuditypermit.rsi
equipDelay: 0
unequipDelay: 0
- type: Tag #DeltaV, needed for species with nonhuman legs/can only wear skirts
Expand Down
4 changes: 2 additions & 2 deletions Resources/Prototypes/Floof/Loadouts/uniform.yml
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
- type: loadout
id: LoadoutUniformLoinCloth
id: ClothingUniformNudityPermit
category: Uniform
cost: 0
exclusive: true
items:
- ClothingUniformLoinCloth
- ClothingUniformNudityPermit
requirements:
- !type:CharacterItemGroupRequirement
group: LoadoutUniformsCivilian2
Expand Down
21 changes: 18 additions & 3 deletions Resources/Prototypes/Traits/physical.yml
Original file line number Diff line number Diff line change
Expand Up @@ -391,9 +391,9 @@
inverted: true
jobs:
- Prisoner # Bionics should be "Confiscated" from long term prisoners.
- !type:CharacterSpeciesRequirement
species:
- Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting.
#- !type:CharacterSpeciesRequirement
# species:
# - Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting.
# When we get the Character Records system in, I also want to make this require certain Backgrounds.
- !type:CharacterTraitRequirement
inverted: true
Expand All @@ -408,6 +408,21 @@
- !type:CharacterJobRequirement
jobs:
- Boxer
- !type:CharacterLogicOrRequirement
requirements:
- !type:CharacterSpeciesRequirement
inverted: true
species:
- Arachne
- Harpy
- Felinid
- Reptilian
- Shadowkin
- Rodentia
- !type:CharacterTraitRequirement
traits:
- NaturalWeaponRemoval
- MartialArtist
functions:
- !type:TraitReplaceComponent
components:
Expand Down
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit 5596698

Please sign in to comment.