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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Quickfixes and tweaks for the Greatsword, upped the slash and structural damage, made it actually wieldable as intended (forgot the component), made it swing in the right direction, lowered knockback. ---
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