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Syndicate clothing support for the open world game mode. #84
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I have NOT checked if this works. Expect a recommit in a few minutes to fix errors and shit.
ToggleCellDraw was erroneously added to the parent prototype instead of the one that actually has a battery.
* фыр * Update IconSmoothingTemplate README.txt
Fix vox box on bagel
…es. yeah it a temporary solution until i can make them craftable.
This uses multiple API requests to directly send the publish to the CDN server, no more GitHub artifacts. Faster, less moving parts. Needs Robust.Cdn 2.2.0
changes missing ghost-role-information-rules-default-silicon to ghost-role-information-silicon-rules
Bugfix: Add 5 milk to cake batter recipe in the guidebook to correctly reflect new recipe
* Wires ui tooltip localization * Corrections after review
nerds only please
Cooldown localization
* add interaction success/failure events * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
…2411) * Changed thief ID objection * Update Resources/Prototypes/Objectives/thief.yml --------- Co-authored-by: slarticodefast <[email protected]>
WEBEDIT JUMPSCARE Hotfix to fix Saltern
Hold up why the hell does it say -2000? |
what did bro do 💀 |
is this fikssed yet |
as resident Git Guy eris earns the prize of figuring this out |
rerun the build test, looks like a fluke. |
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PR is based on prebase code, please remake on new code. No, this isn't me dodging fixing the deletion of a ton of sprites. |
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Labels
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design.
No C#
For things that don't need code.
Status: DO NOT MERGE
DNM
Status: Needs Review
This PR requires new reviews before it can be merged.
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About the PR
Added Syndicate clothing for the open world game mode, figured I would push the uniforms for fun.
Why / Balance
This adds support for the open world game mode new roles.
Technical details
Media
To go threw and get photos of all the clothing would take WAY to long. Most of the uniforms are just slight changes to the arms.
Requirements
Breaking changes
Changelog