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Resources/Prototypes/_Arc/Entities/Objects/Weapons/Throwable/clustergrenade.yml
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#also in base game this file should be called clusterbang.yml for some reason. eh who cared. -cr | ||
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- type: entity | ||
parent: GrenadeBase | ||
id: Clustercleanade | ||
name: cluster cleanade | ||
description: Why use one cleanade when you can use three at once! | ||
components: | ||
- type: Sprite | ||
sprite: Objects/Weapons/Grenades/clusterbomb.rsi | ||
layers: | ||
- state: icon | ||
map: ["enum.TriggerVisualLayers.Base"] | ||
- type: ClusterGrenade | ||
fillPrototype: CleanerGrenade | ||
velocity: 3.5 | ||
distance: 5 | ||
- type: OnUseTimerTrigger | ||
beepSound: | ||
path: "/Audio/Effects/beep1.ogg" | ||
params: | ||
volume: 5 | ||
initialBeepDelay: 0 | ||
beepInterval: 0.5 | ||
- type: EmitSoundOnTrigger | ||
sound: | ||
path: "/Audio/Machines/door_lock_off.ogg" | ||
- type: ContainerContainer | ||
containers: | ||
cluster-payload: !type:Container | ||
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||
- type: entity | ||
parent: GrenadeBase | ||
id: Clusternuke | ||
name: cluster nuclear option | ||
description: if you see this, you either an admeme or about to be vaporize. #i dont bother spellchecking this cause nobody except the maintainer that check this shit. -cr | ||
components: | ||
- type: Sprite | ||
sprite: Objects/Weapons/Grenades/clusterbomb.rsi | ||
layers: | ||
- state: icon | ||
map: ["enum.TriggerVisualLayers.Base"] | ||
- type: ClusterGrenade | ||
fillPrototype: NuclearGrenade | ||
velocity: 3.5 | ||
distance: 5 | ||
- type: OnUseTimerTrigger | ||
beepSound: | ||
path: "/Audio/Effects/beep1.ogg" | ||
params: | ||
volume: 5 | ||
initialBeepDelay: 0 | ||
beepInterval: 0.5 | ||
- type: EmitSoundOnTrigger | ||
sound: | ||
path: "/Audio/Machines/door_lock_off.ogg" | ||
- type: ContainerContainer | ||
containers: | ||
cluster-payload: !type:Container |