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Localization modded resources/content support #579

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@epfly6 epfly6 commented Oct 30, 2024

The following changes add a couple of patches that redirect the paths to mod files to folders that have language codes postfixes if they exist.

To-do:

  • Resources folders support
  • Content folders support
  • Update RGONFilemap redirection to support localization resources/content folders (?)
  • -DLC3 resources/content folders support

@epfly6 epfly6 linked an issue Oct 30, 2024 that may be closed by this pull request
epfly6 and others added 27 commits October 31, 2024 00:01
Added:
- Isaac:
* GetStringByNum (returns translated string from set category based on num)
The panic state was fixed in Rep+ but the laser speed probably remains.
We'll see.
Restored:
- Entity::Update
- Entity_Player::Update
- Entity_Player::UpdateEffects
Restored:
- RNG::SetSeed
- s_Shifts
Restored:
- Camera::IsPosVisible
- Camera::update_ultrasmooth
- StringTable::Load
- NightmareScene::Show
- NightmareScene::Render
- remaining PlayerManager functions.
- remaining Level functions.
- remaining ItemPool functions.
… / GetActiveMinUsableCharge / SetActiveVarData
namishere and others added 30 commits January 2, 2025 21:41
…s), MenuStats, Cutscene. Re-enable changes to the challenges, mods and achievements menus that were broken due to DrawString. Replaced LuaFont.cpp with a simple hook to prevent the only remaining crash I was able to find (passing nil for the string).
Used to show the coop marks due to a change in the anm2, lol.
Modified:
- Added new entries for MainMenuType enum
- WorldToMenuPosition now relies on MenuManager->_viewPositionSet instead of hardcoded switch case
Modified:
- Daily goal path icon will now be displayed on Mega Satan daily runs.
Added:
- EntityEffect:
* GetGridEntityDesc - returns GridEntityDesc from Grid Projectile Helper effect only
Modded assets can now be stored in (resources/content)-repentogon folders (with potential localization support too)

Added potential localization support for modded (resources/content)-dlc3 folders
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(Maybe) Able to read mod contents from localization folders