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Localization modded resources/content support #579
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Added: - Isaac: * GetStringByNum (returns translated string from set category based on num)
The panic state was fixed in Rep+ but the laser speed probably remains. We'll see.
Restored: - Entity::Update - Entity_Player::Update - Entity_Player::UpdateEffects
…EPENTOGON into repentance-plus
Restored: - RNG::SetSeed - s_Shifts
Restored: - Camera::IsPosVisible - Camera::update_ultrasmooth - StringTable::Load - NightmareScene::Show - NightmareScene::Render
- remaining PlayerManager functions. - remaining Level functions. - remaining ItemPool functions.
… / GetActiveMinUsableCharge / SetActiveVarData
…s), MenuStats, Cutscene. Re-enable changes to the challenges, mods and achievements menus that were broken due to DrawString. Replaced LuaFont.cpp with a simple hook to prevent the only remaining crash I was able to find (passing nil for the string).
Used to show the coop marks due to a change in the anm2, lol.
…nt or SetBagOfCraftingSlot are called
Modified: - Added new entries for MainMenuType enum - WorldToMenuPosition now relies on MenuManager->_viewPositionSet instead of hardcoded switch case
Modified: - Daily goal path icon will now be displayed on Mega Satan daily runs.
Added: - EntityEffect: * GetGridEntityDesc - returns GridEntityDesc from Grid Projectile Helper effect only
Modded assets can now be stored in (resources/content)-repentogon folders (with potential localization support too) Added potential localization support for modded (resources/content)-dlc3 folders
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The following changes add a couple of patches that redirect the paths to mod files to folders that have language codes postfixes if they exist.
To-do: