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revert(mesh): revert default for Cast and Receive Shadows
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Return Cast and Receive Shadows to the old default value until #248 is fixed to not mess with peoples projects
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StjerneIdioten committed Jan 11, 2025
1 parent ef4ef1d commit 6d640bb
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions addon/i3dio/ui/mesh.py
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,8 @@ def register(cls):
@register
class I3DNodeShapeAttributes(bpy.types.PropertyGroup):
i3d_map = {
'casts_shadows': {'name': 'castsShadows', 'default': False, 'blender_default': True},
'receive_shadows': {'name': 'receiveShadows', 'default': False, 'blender_default': True},
'casts_shadows': {'name': 'castsShadows', 'default': False, 'blender_default': False},
'receive_shadows': {'name': 'receiveShadows', 'default': False, 'blender_default': False},
'non_renderable': {'name': 'nonRenderable', 'default': False},
'distance_blending': {'name': 'distanceBlending', 'default': True},
'rendered_in_viewports': {'name': 'renderedInViewports', 'default': True},
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