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Developer Notes
Glen De Cauwsemaecker edited this page Jun 4, 2014
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Note: this is not a manul, but rather a page containing snippets/articles, each describing a part of the engine.
The replay system, when activated, captures each frame information such as input and time intervals. At the end it will serialize it in a compressed format. This information can be used for debugging purposes (replaying a test version that crashed, straight from a tester) or as a base to implement your own replay system for your game.
- We might want to implement this library in our engine, to support immutable strings!