Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Mirror: Thrown soap/banana/(etc?) will fail to slip until it lands (#280
) ## Mirror of PR #24494: [Thrown soap/banana/(etc?) will fail to slip until it lands](space-wizards/space-station-14#24494) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `e061cb3f8c9dc8ddc26624ead2086dfb41465aae` PR opened by <img src="https://avatars.githubusercontent.com/u/35878406?v=4" width="16"/><a href="https://github.com/Errant-4"> Errant-4</a> at 2024-01-25 00:04:36 UTC --- PR changed 1 files with 21 additions and 1 deletions. The PR had the following labels: - Status: Awaiting Changes --- <details open="true"><summary><h1>Original Body</h1></summary> > ## About the PR > Thrown objects can no longer slip until they have landed. For a succesful slip, the attacker must now calculate how to throw the soap in front of/on the target. If the target is chasing and very close, it might be more effective to drop the soap/banana rather than throw it, but then this choice is another decision that must be quickly made to carry out the slip (also you can mess that up and slip yourself) > > A "MISS" popup is displayed mostly just to communicate that this was not a glitch until players get used to the idea. This popup can be removed later if we don't want it > > I tested what I could think of, but might have missed something, more eyes would be good on this one > > fixes #18027 > > ## Why / Balance > Slips are too easy for how annoying (or potentially lethal) they are. Currently, slip throws are heavily slanted to succeed at short range, where they will nearly always hit. As the range increases, it becomes more and more possible to dodge. But it's basically impossible to _fail_ the attack, the question is, will the target be able to anticipate and slow down to dodge it. This change is intended to make thrown slips, especially at short range, difficult for the attacker too, not just the target. > > If the argument for the current state is that the target should git gud, why should that not also apply to the attacker? > > > (Also if we want to talk about what's "realistic", it also makes very little sense to yeet a banana peel at someone and have them fall over from that, unless one tacitly agrees that the attack automatically always hits right under their feet (yet keeps flying anyway) ) > > ## Media > > https://github.com/space-wizards/space-station-14/assets/35878406/9e548b2d-ab99-4cbf-98b8-9ecd7cd14711 > > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > **Changelog** > > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 Errant > - tweak: Thrown objects can no longer slip while they are still in flight. > </details> Co-authored-by: SimpleStation14 <Unknown>
- Loading branch information