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UV rotation UI improvement #79

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Jun 9, 2019
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65 changes: 63 additions & 2 deletions MToon/Editor/MToonInspector.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ namespace MToon
public class MToonInspector : ShaderGUI
{
private static bool isAdvancedLightingPanelFoldout = false;
private static MToon.RotationUnit ofUvRotationUnit = MToon.RotationUnit.Rounds;

private MaterialProperty _version;
private MaterialProperty _blendMode;
Expand Down Expand Up @@ -92,7 +93,6 @@ public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] pro
_uvAnimScrollX = FindProperty(Utils.PropUvAnimScrollX, properties);
_uvAnimScrollY = FindProperty(Utils.PropUvAnimScrollY, properties);
_uvAnimRotation = FindProperty(Utils.PropUvAnimRotation, properties);

var materials = materialEditor.targets.Select(x => x as Material).ToArray();
Draw(materialEditor, materials);
}
Expand Down Expand Up @@ -317,7 +317,27 @@ private void Draw(MaterialEditor materialEditor, Material[] materials)
materialEditor.TexturePropertySingleLine(new GUIContent("Mask", "Auto Animation Mask Texture (R)"), _uvAnimMaskTexture);
materialEditor.ShaderProperty(_uvAnimScrollX, "Scroll X (per second)");
materialEditor.ShaderProperty(_uvAnimScrollY, "Scroll Y (per second)");
materialEditor.ShaderProperty(_uvAnimRotation, "Rotation (per second)");

switch (EditorGUILayout.EnumPopup("Rotation Unit", ofUvRotationUnit))
{
case MToon.RotationUnit.Rounds:
ofUvRotationUnit = MToon.RotationUnit.Rounds;
break;
case MToon.RotationUnit.Degrees:
ofUvRotationUnit = MToon.RotationUnit.Degrees;
break;
case MToon.RotationUnit.Radians:
ofUvRotationUnit = MToon.RotationUnit.Radians;
break;
default:
ofUvRotationUnit = MToon.RotationUnit.Rounds;
break;
};
var uvRotation = GetUvRotationValue(ofUvRotationUnit, _uvAnimRotation.floatValue);

uvRotation = EditorGUILayout.DelayedFloatField("Rotation value (per second)", uvRotation);
_uvAnimRotation.floatValue = GetUvRoundValue(ofUvRotationUnit, uvRotation);

}
}
EditorGUILayout.EndVertical();
Expand Down Expand Up @@ -401,5 +421,46 @@ private static void TextureWithHdrColor(MaterialEditor materialEditor, string la
showAlpha: false);

}

private float GetUvRoundValue(MToon.RotationUnit unit , float val)
{
switch (unit)
{
case MToon.RotationUnit.Rounds:
{
return val;
}
case MToon.RotationUnit.Degrees:
{
return val / 360.0f;
}
case MToon.RotationUnit.Radians:
{
return val / (2.0f * 3.14159265359f);
}
default:
return val;
}
}
private float GetUvRotationValue(MToon.RotationUnit unit,float val)
{
switch (unit)
{
case MToon.RotationUnit.Rounds:
{
return val;
}
case MToon.RotationUnit.Degrees:
{
return val * 360.0f;
}
case MToon.RotationUnit.Radians:
{
return val * (2.0f * 3.14159265359f);
}
default:
return val;
}
}
}
}
7 changes: 7 additions & 0 deletions MToon/Scripts/Enums.cs
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,13 @@ public enum CullMode
Back = 2,
}

public enum RotationUnit
{
Rounds = 0,
Degrees = 1,
Radians = 2
}

public struct RenderQueueRequirement
{
public int DefaultValue;
Expand Down