Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use multi_compile instead of shader_feature #3

Merged
merged 1 commit into from
May 1, 2018

Conversation

notargs
Copy link
Contributor

@notargs notargs commented Apr 26, 2018

Variations of shader_feature are not included in the build.
When loading model data at runtime you need to use multi_compile for shaders. (for UniVRM)

@Santarh
Copy link
Owner

Santarh commented May 1, 2018

プルリクありがとうございます。
マージさせていただきます。

@Santarh Santarh merged commit ef2c8ff into Santarh:master May 1, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants