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{Automatic Changelog Generation}
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github-actions[bot] committed Mar 18, 2021
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Expand Up @@ -204,105 +204,6 @@ <h3 class="author">theunlovedrock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nurse is now an alt title for physician instead of medical resident.</li>
</ul>

<h2 class="date">14 January 2021</h2>
<h3 class="author">Alejodbort updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds sprites on hand for the both tablets in both hands.</li>
</ul>
<h3 class="author">Electric updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Expanded access for SGR, CL, and their bodyguards. They all have basic department accesses and can enter the hangar. SGR and CL can swipe for code red.</li>
<li class="tweak">SEA has security door access.</li>
</ul>
<h3 class="author">EvenInDeathIStillServe updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes chocolate milk cartons. AGAIN.</li>
</ul>
<h3 class="author">Firefox13 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Stop All Sounds button that stops all sounds is added to OOC tab.</li>
<li class="bugfix">There was a slight mishap when resetting your blood color in 'Genemods' section wouldn't reset it to standard human red. Now it's fixed.</li>
<li class="bugfix">Engineering doors and cameras in robotics are no more, they're properly research now.</li>
<li class="bugfix">Extra camera in PADV office removed, existing camera fixed(engineers could access it for some reason).</li>
</ul>
<h3 class="author">Hekzder updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added body scanner to Bearcat and Established Colony.</li>
<li class="rscadd">Added a role slot to Established Colony and Ship Colony, added two role slots to Bearcat.</li>
<li class="rscadd">Added two more voidsuits and one more jetpack to compensate for more roles on the Bearcat.</li>
<li class="tweak">Bearcat members, Colonists, and Crashed Survivors now have better minimum skills but less free skill points to spend. All roles have an overall net increase in skill points.</li>
<li class="rscadd">Specialization alt-titles for medical and engineering to Bearcat and Colonies.</li>
<li class="tweak">Ship colony spawn weight slightly decreased, established colony spawn weight slightly increased.</li>
</ul>
<h3 class="author">Jaroski updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Marine patches tweaked to be opposite shoulder of dagon patch.</li>
<li class="bugfix">Marine patches now actually appear onmob</li>
<li class="maptweak">The Pool has been lovingly(?) redone. Rejoice!</li>
</ul>
<h3 class="author">Pebblesthe2nd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New organs for Skrell, Unathi, Vox, GAS. No more invisible organs/body parts.</li>
<li class="rscadd">Mining drills red, various tweaks for more consistent outlines, shading.</li>
<li class="rscadd">code/modules/clothing/glasses/prescsun.dm added to baystation12.dme, enabling sorting sunglasses and prescription sunglasses in two subcategories just like ordinary glasses.</li>
<li class="rscadd">New glasses, sunglasses, sprites and objects, updates to realted old sprites. Minor restructure in loadout, two new subgroups, sunglasses and prescription sunglasses.</li>
<li class="rscadd">Update pass to ensure a large number of new sprites follow quality standards regarding palettes, saturation, outlines. Adds animation for camera, could not solve code. Adds missing onmob sprite for Plasma Pulse gun.</li>
</ul>
<h3 class="author">PurplePineapple updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed shuttles being manually landable at Trained instead of Experienced.</li>
<li class="tweak">CMO and CSO can choose O-5 again.</li>
<li class="tweak">Surgeon and Scientist can choose O-4 again. Surgeon's minimum rank is O-3 again.</li>
<li class="tweak">Medical Resident can be O-2 again.</li>
<li class="tweak">Removed the time limit on mind reading with psionics.</li>
<li class="tweak">Allows IPCs of all types to select SFP as a faction and branch.</li>
<li class="tweak">Loadout accessories have been organized into plate carriers, pouches, large pouches, and UBAC categories.</li>
<li class="rscadd">New categories to the uniform dispenser for Navy Utilities and Urban Utilities. Green is the default.</li>
</ul>
<h3 class="author">Slywater updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the AI eye not connecting to any camera networks</li>
<li class="rscadd">Allows items to be pushed along tabletops by dragging and dropping their sprites.</li>
<li class="rscadd">Added a cryo pod to the vox offship dorms.</li>
</ul>
<h3 class="author">Superhats updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ascent rigs now have built-in cooling units.</li>
<li class="rscadd">Thanks to increases in budget, ascent drones now have some extra toys to play with.</li>
<li class="tweak">MSQs should now die slightly slower when you punch them.</li>
</ul>
<h3 class="author">Vhbraz updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Overmap movement is now pixel based. All credits go to Loaf</li>
<li class="rscadd">Skrellian uniforms have been added to the Loadout screen under Xenowear</li>
<li class="maptweak">Fixes missing SSV buttons</li>
<li class="bugfix">Tintable windows now return to their base color when un-tinted. All credits go to SierraKomodo.</li>
<li class="tweak">Makes the original window color closer to the old one. All credits go to SierraKomodo.</li>
<li class="maptweak">Changes the SSV-S airlock pipes a little in order to make them work better.</li>
<li class="tweak">Skrellian combat belts can now hold their shields.</li>
<li class="maptweak">SSV now has sleepers</li>
</ul>
<h3 class="author">gilvian updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds a really weird and abstract exoplanet structure.</li>
</ul>
<h3 class="author">lamasmaster updated:</h3>
<ul class="changes bgimages16">
<li class="maptweak">Cargo elevator now has railings and shutters so you cannot fall down (You will probably still do that lets be honest).</li>
<li class="maptweak">Wider merchant dock.</li>
<li class="maptweak">Rearranged messhall to have few more tables and moved the vendors closer to hydroponics.</li>
<li class="maptweak">Little nicer officer mess.</li>
<li class="maptweak">Gives chef mailing equipment.</li>
<li class="rscadd">Gives bartender back his shotgun.</li>
<li class="maptweak">Annual security armory tweak now with one less carbine but one more stunrifle.</li>
<li class="bugfix">CoS hardsuit needs their ID access again.</li>
<li class="bugfix">Removed CoS weapon box.</li>
<li class="bugfix">Added back weapon boxes for both SEAs.</li>
<li class="maptweak">Updated the carpets in SCGrs and CLs office with splices.</li>
<li class="maptweak">Makes Aux storage little more pleasant to look at (and for engineers to repair).</li>
<li class="maptweak">Removes excessive amount of smartguns from second bridge and adds few more turrets.</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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