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Lots o' good stuff, tested adding to code atmos stuff meant to be individually edited within the editor and it works perfectly! Should save time and sanity. Added a massive fuel bay, areas for most of the op deck are up and did some other edits.
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,9 @@ | ||
/obj/effect/overmap/visitable/ship/Perseverance | ||
name = "XIV Perseverance" | ||
desc = "A bluespace-capable ateroid cracker owned by Xion Industries. This seems to be a converted Apog-class exploration ship." | ||
desc = "A very old bluespace capable Apog-class exploration ship with Xion markings. It seems it underwent several major refits." | ||
fore_dir = NORTH | ||
start_x = 20 | ||
start_y = 20 | ||
start_x = 10 | ||
start_y = 10 | ||
vessel_mass = 20000 | ||
burn_delay = 5 SECONDS | ||
base = TRUE |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,4 @@ | ||
// I hate the map editor when it comes to linking airlocks, pumps and atmos, this should be an easy way of tracking and setting everything up without losing my sanity, copy n paste for the win, hope this works! | ||
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/obj/machinery/atmospherics/omni/mixer/XIV/fuelbay | ||
tag_south = 2 |
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