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Re2Taz committed Oct 18, 2020
1 parent a7d3e82 commit cc04697
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Showing 8 changed files with 565 additions and 161 deletions.
9 changes: 9 additions & 0 deletions code/game/objects/structures/flora.dm
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Expand Up @@ -293,6 +293,15 @@
icon_state = "plant-09"
set_light(l_range = 2, l_power = 2, l_color = "#007fff")

/obj/structure/flora/hellglos
name = "flesh glos"
desc = "A greenish light source."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellglos"
density = 1
anchored = 1
set_light(l_range = 5, l_power = 2, l_color = "#33ff9c")

/obj/structure/flora/pottedplant/orientaltree
name = "potted oriental tree"
desc = "This is a rather oriental style tree. It's flowers are bright pink."
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163 changes: 163 additions & 0 deletions code/game/objects/structures/newmiscobjs.dm
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Expand Up @@ -120,6 +120,169 @@
density = 1
anchored = 1

/obj/structure/merzikas
name = "merzikas"
desc = "A lost soul."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "merzikas"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/merzikas2
name = "merzikas"
desc = "A lost soul."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "merzikas2"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/hellmushroom
name = "flesh mushroom"
desc = "A big mushroom with veins with blood running through."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellmushroom"
layer = ABOVE_WINDOW_LAYER
density = 1
anchored = 1

/obj/structure/hellskull
name = "skull"
desc = "A lost soul."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellskull"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/hellskulls
name = "skull"
desc = "A lost soul."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellskulls"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/bloodveins
name = "veins"
desc = "Looks like veins with blood running through them."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "bloodveins"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/bloodflower
name = "blood flowers"
desc = "Looks like flowers made of flesh."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "bloodflower"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/gore
name = "pile of gore"
desc = "Looks like a pile of flesh and blood."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "gore"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/statue
name = "statue"
desc = "Looks like a columm made of flesh and bone."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "statue"
layer = ABOVE_WINDOW_LAYER
density = 1
anchored = 1

/obj/structure/merzikas3
name = "Merzikas"
desc = "A lost soul."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "merzikas3"
layer = ABOVE_WINDOW_LAYER
density = 1
anchored = 1

/obj/structure/hellglos
name = "flesh glos"
desc = "A greenish light source."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellglos"
layer = ABOVE_WINDOW_LAYER
density = 1
anchored = 1
set_light(l_range = 5, l_power = 2, l_color = "#33ff9c")

/obj/structure/hellplant2
name = "flesh plant"
desc = "A plant of sorts. Looks alive."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellplant2"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/bloodworms
name = "blood worms"
desc = "A bunch of worms."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "bloodworms"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/hellcage
name = "flesh cage"
desc = "A cage of sorts to torture the damned."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellcage"
layer = ABOVE_WINDOW_LAYER
density = 1
anchored = 1

/obj/structure/bloodsucker
name = "blood sucker"
desc = "What is that thing??"
icon = 'icons/obj/miscobjs.dmi'
icon_state = "bloodsucker"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/hellsign
name = "sign"
desc = "Eternal Suffering."
icon = 'icons/obj/miscobjs.dmi'
icon_state = "hellsign"
layer = ABOVE_WINDOW_LAYER
density = 0
anchored = 1

/obj/structure/hellcross
name = "rune cross"
desc = "A upside down cross with weird blood runes on it. Very strange."
icon = 'icons/obj/miscobjsbig.dmi'
icon_state = "hellcross"
layer = ABOVE_WINDOW_LAYER
density = 1
anchored = 1

/obj/structure/hellheart
name = "Hells heart"
desc = "A huge floating big beating heart of flesh??"
icon = 'icons/obj/miscobjsbig.dmi'
icon_state = "hellsheart"
layer = ABOVE_WINDOW_LAYER
density = 1
anchored = 1

/obj/structure/hospitaltech4
name = "some hospital device"
desc = "A weird hospital device. Doesn't do anything."
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220 changes: 220 additions & 0 deletions maps/hell/backup/hell-1.dmm

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334 changes: 173 additions & 161 deletions maps/hell/hell-1.dmm

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