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Hell
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Re2Taz committed Oct 13, 2020
1 parent b857e1b commit 28b23e3
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Showing 11 changed files with 165 additions and 98 deletions.
34 changes: 34 additions & 0 deletions code/game/objects/structures/flora.dm
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Expand Up @@ -32,6 +32,21 @@
..()
icon_state = "tree_[rand(1, 6)]"

/obj/structure/flora/tree/hell
icon = 'icons/obj/flora/deadtrees.dmi'
icon_state = "hell_tree"

/obj/structure/flora/tree/hell/New()
..()
icon_state = "hell_tree"

/obj/structure/flora/tree/plant
icon = 'icons/obj/flora/deadtrees.dmi'
icon_state = "hell_plant"

/obj/structure/flora/tree/plant/New()
..()
icon_state = "hell_plant"

//grass
/obj/structure/flora/grass
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/obj/structure/flora/ausbushes/hellgrass
icon_state = "hell_grass"

/obj/structure/flora/ausbushes/hellgrass/New()
..()
icon_state = "hell_grass"

/obj/structure/flora/ausbushes/hellgrass2
icon_state = "hell_grass2"

/obj/structure/flora/ausbushes/hellgrass2/New()
..()
icon_state = "hell_grass2"

/obj/structure/flora/ausbushes/hellgrass3
icon_state = "hell_grass3"

/obj/structure/flora/ausbushes/hellgrass3/New()
..()
icon_state = "hell_grass3"

/obj/structure/flora/ausbushes/hellgrass4
icon_state = "hell_grass4"

/obj/structure/flora/ausbushes/hellgrass4/New()
..()
icon_state = "hell_grass4"

//potted plants credit: Flashkirby
/obj/structure/flora/pottedplant
name = "potted plant"
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5 changes: 5 additions & 0 deletions code/game/turfs/flooring/flooring_premade.dm
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Expand Up @@ -515,6 +515,11 @@
icon = 'icons/turf/dirt.dmi'
icon_state = "hell_dirt"

/turf/simulated/floor/hellslate
name = "rock slate"
icon = 'icons/turf/dirt.dmi'
icon_state = "slat"

/turf/simulated/floor/light
/turf/simulated/floor/airless/ceiling

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19 changes: 19 additions & 0 deletions maps/away/blueriver/blueriver.dm
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Expand Up @@ -158,3 +158,22 @@

/turf/unsimulated/wall/supermatter/no_spread/Process()
return PROCESS_KILL

/turf/unsimulated/wall/supermatter/hell
name = "blood"
desc = "Looks like glowing blood, I dont think it is a good idea to touch it."
icon='blueriver.dmi'
icon_state = "bloodf2"
layer = SUPERMATTER_WALL_LAYER
plane = EFFECTS_ABOVE_LIGHTING_PLANE
opacity = 0
dynamic_lighting = 0

/turf/unsimulated/wall/supermatter/hell/Initialize()
.=..()

icon_state = "bloodf2"
set_light(l_range = 5, l_power = 2, l_color = "#e53131")

/turf/unsimulated/wall/supermatter/hell/Process()
return PROCESS_KILL
Binary file modified maps/away/blueriver/blueriver.dmi
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205 changes: 107 additions & 98 deletions maps/hell/hell-1.dmm

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