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2. Development Environment
PonyWarrior edited this page Nov 13, 2023
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- Open VS Code, then click on File > Open folder.
- Open the
Content
folder found inside the Hades folder. - Once done, you should see something like this :
- Click on the Extensions icon
.
- Install the Lua extension by sumneko
- Once installed, click on the gear icon next to uninstall and click Extension Settings.
- Go on the Workspace tab, and in the search bar at the top type
library
(add a space before). Scroll down until you find Lua > Workspace Library. There you need to add two items :Content/Scripts/
andMods/
. - When you're done, it should look like this :
- Then search for
preload
and change Lua > Workspace: Preload File Size from 500 to 3000. - Install the extension Autodesk Interactive Debugger by jschmidt42 (we won't use it to debug, it's the only extension to provide language support for sjson).
- Press CTRL+P and type
help
. Click onHelptext.en.sjson
inGame\Text\en
. - This file is used as a translation table between internal names and in-game display names, and should be kept open at all times as you will search through it frequently.